<pre style='margin:0'>
Mojca Miklavec (mojca) pushed a commit to branch master
in repository macports-ports.
</pre>
<p><a href="https://github.com/macports/macports-ports/commit/cf10830acbab5ddde4742702d957968b861653b4">https://github.com/macports/macports-ports/commit/cf10830acbab5ddde4742702d957968b861653b4</a></p>
<pre style="white-space: pre; background: #F8F8F8"><span style='display:block; white-space:pre;color:#808000;'>commit cf10830acbab5ddde4742702d957968b861653b4
</span>Author: Chris Rawnsley <chris@puny.agency>
AuthorDate: Wed Mar 8 09:47:15 2017 +0000
<span style='display:block; white-space:pre;color:#404040;'> wine, wine-devel: Patch for full screen flickering
</span><span style='display:block; white-space:pre;color:#404040;'>
</span><span style='display:block; white-space:pre;color:#404040;'> See: https://bugs.winehq.org/show_bug.cgi?id=34166
</span>---
x11/wine-devel/Portfile | 1 +
x11/wine-devel/files/fix-flicker.patch | 86 ++++++++++++++++++++++++++++++++
x11/wine/Portfile | 1 +
x11/wine/files/fix-flicker.patch | 91 ++++++++++++++++++++++++++++++++++
4 files changed, 179 insertions(+)
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/x11/wine-devel/Portfile b/x11/wine-devel/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index f0dcd45..a46cdf6 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/x11/wine-devel/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/x11/wine-devel/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -87,6 +87,7 @@ depends_build port:bison \
</span>
patchfiles BOOL.patch \
cups_headers.patch \
<span style='display:block; white-space:pre;background:#e0ffe0;'>+ fix-flicker.patch \
</span> mach_machine.patch
# Wine requires the program specified in INSTALL to create intermediate
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/x11/wine-devel/files/fix-flicker.patch b/x11/wine-devel/files/fix-flicker.patch
</span>new file mode 100644
<span style='display:block; white-space:pre;color:#808080;'>index 0000000..672d701
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>--- /dev/null
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/x11/wine-devel/files/fix-flicker.patch
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -0,0 +1,86 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+# Patch to fix flickering in full screen. Patch 57353 below.
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+# https://bugs.winehq.org/show_bug.cgi?id=34166
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+--- dlls/wined3d/context.c.orig 2017-02-17 21:35:09.000000000 +0100
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++++ dlls/wined3d/context.c 2017-02-18 17:45:40.000000000 +0100
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1431,20 +1431,24 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ }
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* This function takes care of wined3d pixel format selection. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+-static int context_choose_pixel_format(const struct wined3d_device *device, HDC hdc,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- const struct wined3d_format *color_format, const struct wined3d_format *ds_format,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- BOOL auxBuffers)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++static int context_choose_pixel_format(const struct wined3d_device *device, const struct wined3d_swapchain *swapchain,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ HDC hdc, const struct wined3d_format *color_format, const struct wined3d_format *ds_format,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ BOOL auxBuffers)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ unsigned int cfg_count = device->adapter->cfg_count;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ unsigned int current_value;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ PIXELFORMATDESCRIPTOR pfd;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ int iPixelFormat = 0;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ BOOL double_buffer = TRUE;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ unsigned int i;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x.\n",
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id),
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ auxBuffers);
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && !swapchain->desc.backbuffer_count)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ double_buffer = FALSE;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ current_value = 0;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ for (i = 0; i < cfg_count; ++i)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1456,7 +1460,7 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ continue;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* In window mode we need a window drawable format and double buffering. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- if (!(cfg->windowDrawable && cfg->doubleBuffer))
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (!cfg->windowDrawable || (double_buffer && !cfg->doubleBuffer))
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ continue;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (cfg->redSize < color_format->red_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ continue;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1479,17 +1483,19 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ * depth it is no problem to emulate 16-bit using e.g. 24-bit, so accept that. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (cfg->depthSize == ds_format->depth_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ value += 1;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- if (cfg->stencilSize == ds_format->stencil_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (!cfg->doubleBuffer == !double_buffer)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ value += 2;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- if (cfg->alphaSize == color_format->alpha_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (cfg->stencilSize == ds_format->stencil_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ value += 4;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (cfg->alphaSize == color_format->alpha_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ value += 8;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* We like to have aux buffers in backbuffer mode */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (auxBuffers && cfg->auxBuffers)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- value += 8;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ value += 16;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (cfg->redSize == color_format->red_size
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ && cfg->greenSize == color_format->green_size
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ && cfg->blueSize == color_format->blue_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- value += 16;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ value += 32;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (value > current_value)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1505,7 +1511,9 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ memset(&pfd, 0, sizeof(pfd));
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.nSize = sizeof(pfd);
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.nVersion = 1;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW;/*PFD_GENERIC_ACCELERATED*/
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;/*PFD_GENERIC_ACCELERATED*/
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (double_buffer)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ pfd.dwFlags |= PFD_DOUBLEBUFFER;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.iPixelType = PFD_TYPE_RGBA;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.cAlphaBits = color_format->alpha_size;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.cColorBits = color_format->red_size + color_format->green_size
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1777,7 +1785,7 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ }
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* Try to find a pixel format which matches our requirements. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- if (!(pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers)))
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (!(pixel_format = context_choose_pixel_format(device, swapchain, hdc, color_format, ds_format, auxBuffers)))
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ goto out;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ ret->gl_info = gl_info;
</span><span style='display:block; white-space:pre;color:#808080;'>diff --git a/x11/wine/Portfile b/x11/wine/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index 7baf94b..9ae4872 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/x11/wine/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/x11/wine/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -87,6 +87,7 @@ depends_build port:bison \
</span>
patchfiles BOOL.patch \
cups_headers.patch \
<span style='display:block; white-space:pre;background:#e0ffe0;'>+ fix-flicker.patch \
</span> mach_machine.patch
# Wine requires the program specified in INSTALL to create intermediate
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/x11/wine/files/fix-flicker.patch b/x11/wine/files/fix-flicker.patch
</span>new file mode 100644
<span style='display:block; white-space:pre;color:#808080;'>index 0000000..1389206
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>--- /dev/null
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/x11/wine/files/fix-flicker.patch
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -0,0 +1,91 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+# Patch to fix flickering in full screen. Patch 57066 below.
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+# https://bugs.winehq.org/show_bug.cgi?id=34166
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+--- dlls/wined3d/context.c.orig
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++++ dlls/wined3d/context.c
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1417,19 +1417,23 @@ void context_invalidate_state(struct wined3d_context *context, DWORD state)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ }
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* This function takes care of wined3d pixel format selection. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+-static int context_choose_pixel_format(const struct wined3d_device *device, HDC hdc,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- const struct wined3d_format *color_format, const struct wined3d_format *ds_format,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++static int context_choose_pixel_format(const struct wined3d_device *device, const struct wined3d_swapchain *swapchain,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ HDC hdc, const struct wined3d_format *color_format, const struct wined3d_format *ds_format,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ BOOL auxBuffers, BOOL findCompatible)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ int iPixelFormat=0;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ unsigned int current_value;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ unsigned int cfg_count = device->adapter->cfg_count;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ BOOL double_buffer = TRUE;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ unsigned int i;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x, find_compatible %#x.\n",
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id),
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ auxBuffers, findCompatible);
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && !swapchain->desc.backbuffer_count)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ double_buffer = FALSE;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ current_value = 0;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ for (i = 0; i < cfg_count; ++i)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1441,7 +1445,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ continue;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* In window mode we need a window drawable format and double buffering. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- if (!(cfg->windowDrawable && cfg->doubleBuffer))
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (!cfg->windowDrawable || (double_buffer && !cfg->doubleBuffer))
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ continue;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (cfg->redSize < color_format->red_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ continue;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1464,17 +1468,19 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ * depth it is no problem to emulate 16-bit using e.g. 24-bit, so accept that. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (cfg->depthSize == ds_format->depth_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ value += 1;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- if (cfg->stencilSize == ds_format->stencil_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (!cfg->doubleBuffer == !double_buffer)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ value += 2;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- if (cfg->alphaSize == color_format->alpha_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (cfg->stencilSize == ds_format->stencil_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ value += 4;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (cfg->alphaSize == color_format->alpha_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ value += 8;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* We like to have aux buffers in backbuffer mode */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (auxBuffers && cfg->auxBuffers)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- value += 8;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ value += 16;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (cfg->redSize == color_format->red_size
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ && cfg->greenSize == color_format->green_size
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ && cfg->blueSize == color_format->blue_size)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- value += 16;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ value += 32;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (value > current_value)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1495,7 +1501,9 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ ZeroMemory(&pfd, sizeof(pfd));
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.nSize = sizeof(pfd);
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.nVersion = 1;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW;/*PFD_GENERIC_ACCELERATED*/
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;/*PFD_GENERIC_ACCELERATED*/
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ if (double_buffer)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ pfd.dwFlags |= PFD_DOUBLEBUFFER;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.iPixelType = PFD_TYPE_RGBA;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.cAlphaBits = color_format->alpha_size;
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ pfd.cColorBits = color_format->red_size + color_format->green_size
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -1762,13 +1770,13 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ }
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* Try to find a pixel format which matches our requirements. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, FALSE);
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ pixel_format = context_choose_pixel_format(device, swapchain, hdc, color_format, ds_format, auxBuffers, FALSE);
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* Try to locate a compatible format if we weren't able to find anything. */
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ if (!pixel_format)
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ TRACE("Trying to locate a compatible pixel format because an exact match failed.\n");
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+- pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, TRUE);
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++ pixel_format = context_choose_pixel_format(device, swapchain, hdc, color_format, ds_format, auxBuffers, TRUE);
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ }
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ /* If we still don't have a pixel format, something is very wrong as ChoosePixelFormat barely fails */
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