<pre style='margin:0'>
Frank Schima (mf2k) pushed a commit to branch master
in repository macports-ports.
</pre>
<p><a href="https://github.com/macports/macports-ports/commit/f423f00f3d9661643501d52a6181a25d23755a6b">https://github.com/macports/macports-ports/commit/f423f00f3d9661643501d52a6181a25d23755a6b</a></p>
<pre style="white-space: pre; background: #F8F8F8"><span style='display:block; white-space:pre;color:#808000;'>commit f423f00f3d9661643501d52a6181a25d23755a6b
</span>Author: Frank Schima <mf2k@macports.org>
AuthorDate: Tue Oct 24 08:50:56 2017 -0600
<span style='display:block; white-space:pre;color:#404040;'> mednafen: whitespace
</span><span style='display:block; white-space:pre;color:#404040;'> - Add and conform to mode line
</span><span style='display:block; white-space:pre;color:#404040;'> - Move lines around to be like most other ports
</span><span style='display:block; white-space:pre;color:#404040;'> - De-tab
</span>---
emulators/mednafen/Portfile | 74 ++++++++++++++++++++++++---------------------
1 file changed, 39 insertions(+), 35 deletions(-)
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/emulators/mednafen/Portfile b/emulators/mednafen/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index 39c4341..c357346 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/emulators/mednafen/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/emulators/mednafen/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -1,52 +1,56 @@
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-PortSystem 1.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4
</span>
<span style='display:block; white-space:pre;background:#ffe0e0;'>-name mednafen
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-version 0.8.D.3
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-revision 3
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-epoch 1
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-platforms darwin
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-categories emulators games
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-license GPL-2
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-maintainers nomaintainer
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-description Super-fast and super-compatible emulator for many video game systems
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-long_description Medfafen is a portable (utilizing OpenGL and SDL) \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- argument-driven multi-system emulator with many \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- advanced features. The Atari Lynx, GameBoy, GameBoy \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- Colour, GameBoy Advance, NES, PC Engine (TurboGrafx 16) \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- and SuperGrafx are emulated. Mednafen has the ability \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- to remap hotkey functions and virtual system inputs \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- to a keyboard, a joystick, or both simultaneously. \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- Save states are supported, as is real-time game \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- rewinding.
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+PortSystem 1.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+name mednafen
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+version 0.8.D.3
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+revision 3
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+epoch 1
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+platforms darwin
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+categories emulators games
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+license GPL-2
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+maintainers nomaintainer
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+description Super-fast and super-compatible emulator for many video game systems
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+long_description Medfafen is a portable (utilizing OpenGL and SDL) \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ argument-driven multi-system emulator with many \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ advanced features. The Atari Lynx, GameBoy, GameBoy \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ Colour, GameBoy Advance, NES, PC Engine (TurboGrafx 16) \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ and SuperGrafx are emulated. Mednafen has the ability \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ to remap hotkey functions and virtual system inputs \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ to a keyboard, a joystick, or both simultaneously. \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ Save states are supported, as is real-time game \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ rewinding.
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+homepage http://mednafen.sourceforge.net/
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+master_sites sourceforge:project/${name}/Mednafen/${version}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+use_bzip2 yes
</span>
<span style='display:block; white-space:pre;background:#ffe0e0;'>-homepage http://mednafen.sourceforge.net/
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-master_sites sourceforge:project/${name}/Mednafen/${version}
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-use_bzip2 yes
</span> checksums md5 57d22805071becd81858b0c088a275e5 \
sha1 b19b92101853cb653506456fd8ab1c0bb0b6e636 \
rmd160 546f49a9541ba4d0367fe682aef23cdadf3d7325
<span style='display:block; white-space:pre;background:#ffe0e0;'>-depends_lib port:libsdl \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- port:libsdl_net \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- port:libsndfile \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- port:libcdio \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- port:zlib
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+depends_build port:pkgconfig
</span>
<span style='display:block; white-space:pre;background:#ffe0e0;'>-depends_build port:pkgconfig
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+depends_lib port:libsdl \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:libsdl_net \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:libsndfile \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:libcdio \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:zlib
</span>
# Just an FYI: even though it takes a billion years to compile
# src/gba/arm.cpp, it *does* finish eventually.
<span style='display:block; white-space:pre;background:#ffe0e0;'>-patchfiles patch-src_file_cpp.diff \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- patch-src_drivers_shader_cpp.diff
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+patchfiles patch-src_file_cpp.diff \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ patch-src_drivers_shader_cpp.diff
</span>
<span style='display:block; white-space:pre;background:#ffe0e0;'>-worksrcdir ${name}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+worksrcdir ${name}
</span>
post-destroot {
<span style='display:block; white-space:pre;background:#ffe0e0;'>- xinstall -m 755 -d ${destroot}${prefix}/share/doc/${name}
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- xinstall -m 755 ${worksrcpath}/README ${destroot}${prefix}/share/doc/${name}
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- xinstall -m 755 ${worksrcpath}/ChangeLog ${destroot}${prefix}/share/doc/${name}
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- eval xinstall [glob ${worksrcpath}/Documentation/*] ${destroot}${prefix}/share/doc/${name}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ xinstall -m 755 -d ${destroot}${prefix}/share/doc/${name}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ xinstall -m 755 ${worksrcpath}/README ${destroot}${prefix}/share/doc/${name}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ xinstall -m 755 ${worksrcpath}/ChangeLog ${destroot}${prefix}/share/doc/${name}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ eval xinstall [glob ${worksrcpath}/Documentation/*] ${destroot}${prefix}/share/doc/${name}
</span> }
post-activate {
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</pre>