<pre style='margin:0'>
Marcus Calhoun-Lopez (MarcusCalhoun-Lopez) pushed a commit to branch master
in repository macports-ports.
</pre>
<p><a href="https://github.com/macports/macports-ports/commit/205fa4bccf79444dd65380139968b4ef687f4527">https://github.com/macports/macports-ports/commit/205fa4bccf79444dd65380139968b4ef687f4527</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'> new 205fa4b ptex: update version 2.3.1->2.3.2
</span>205fa4b is described below
<span style='display:block; white-space:pre;color:#808000;'>commit 205fa4bccf79444dd65380139968b4ef687f4527
</span>Author: Marcus Calhoun-Lopez <mcalhoun@macports.org>
AuthorDate: Sat Mar 23 09:25:34 2019 -0700
<span style='display:block; white-space:pre;color:#404040;'> ptex: update version 2.3.1->2.3.2
</span>---
graphics/ptex/Portfile | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/graphics/ptex/Portfile b/graphics/ptex/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index 4ebb95b..8faaadb 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/graphics/ptex/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/graphics/ptex/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -4,7 +4,7 @@ PortSystem 1.0
</span> PortGroup github 1.0
PortGroup cmake 1.1
<span style='display:block; white-space:pre;background:#ffe0e0;'>-github.setup wdas ptex 2.3.1 v
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+github.setup wdas ptex 2.3.2 v
</span> categories graphics
license BSD
maintainers {mcalhoun @MarcusCalhoun-Lopez} openmaintainer
<span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -12,9 +12,9 @@ description per-face texture mapping for production rendering
</span> long_description Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering.
platforms darwin
<span style='display:block; white-space:pre;background:#ffe0e0;'>-checksums rmd160 4fe1c8a55cd026724316e95c261d33caf550f87c \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- sha256 346f5b81acb46efa4014efd0586424decf7fb46adb1a85fdecf2b780b336d55e \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- size 308506
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+checksums rmd160 d2f12393f3c6acb9dd18f9696cef50df0243cc80 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ sha256 9591ebe212c619e978b7e95aa7202a95758e8eebb8e7e3f40257b28825d4ec15 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ size 308622
</span>
# CMakeLists.txt attempts to use git to determine version
configure.args-append -DPTEX_VER=${version}
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