<pre style='margin:0'>
Chris Jones (cjones051073) pushed a commit to branch master
in repository macports-ports.
</pre>
<p><a href="https://github.com/macports/macports-ports/commit/3e2fc0e08098b9a2fdf5145d74a65c0d3d9eb70d">https://github.com/macports/macports-ports/commit/3e2fc0e08098b9a2fdf5145d74a65c0d3d9eb70d</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'> new 3e2fc0e osl: new port
</span>3e2fc0e is described below
<span style='display:block; white-space:pre;color:#808000;'>commit 3e2fc0e08098b9a2fdf5145d74a65c0d3d9eb70d
</span>Author: Jason Liu <jasonliu--@users.noreply.github.com>
AuthorDate: Mon May 18 16:10:44 2020 -0400
<span style='display:block; white-space:pre;color:#404040;'> osl: new port
</span>---
graphics/osl/Portfile | 62 +++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 62 insertions(+)
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/graphics/osl/Portfile b/graphics/osl/Portfile
</span>new file mode 100644
<span style='display:block; white-space:pre;color:#808080;'>index 0000000..f289c6e
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>--- /dev/null
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/graphics/osl/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -0,0 +1,62 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+PortSystem 1.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+PortGroup github 1.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+PortGroup qt5 1.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+PortGroup cmake 1.1
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+github.setup imageworks OpenShadingLanguage 1.10.9 Release-
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+name osl
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+categories graphics
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+platforms darwin
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+license BSD
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+maintainers @jasonliu-- openmaintainer
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+homepage http://opensource.imageworks.com
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+description advanced shading language for computer \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ graphics rendering
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+long_description Open Shading Language is a language developed \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ by Sony Pictures Imageworks, used for \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ programming shader effects in \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ computer-generated imagery. It can be used to \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ define how surfaces or volumes scatter light, \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ and can be used for describing materials, \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ lights, displacement, and pattern generation.
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+checksums rmd160 e03ba154633bdd2860e458e39818be2af00d1ee5 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ sha256 6a62e89797c0dac382cb1816f87ae53deb332a4aedb89c956f05b36cd261a9a4 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ size 13547442
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+# Keep this value synchronized with the
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+# newest LLVM that is compatible with OSL
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+set llvm_version 9.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+depends_build-append port:flex \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:bison
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+depends_lib port:llvm-$llvm_version \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:boost \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:ilmbase \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:pugixml \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ port:openimageio
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+post-patch {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ reinplace "s|llvm-config|llvm-config-mp|g" \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ ${worksrcpath}/src/cmake/modules/FindLLVM.cmake
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ reinplace -E "s|\(/shaders\)|/share/OSL\\1|g" \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ ${worksrcpath}/src/liboslcomp/oslcomp.cpp
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+configure.args -DLLVM_VERSION=$llvm_version \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ -DUSE_PARTIO=OFF
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+post-destroot {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ xinstall -d ${destroot}${prefix}/share/OSL
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ move ${destroot}${prefix}/shaders \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ ${destroot}${prefix}/share/OSL/
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+variant partio description {Enable Partio point cloud support} {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ depends_lib-append port:partio
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ configure.args-replace -DUSE_PARTIO=OFF -DUSE_PARTIO=ON
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+default_variants +partio
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