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Ken (kencu) pushed a commit to branch master
in repository macports-ports.

</pre>
<p><a href="https://github.com/macports/macports-ports/commit/8a12ed135fa535c11db570b1fca0af9650bdd8d7">https://github.com/macports/macports-ports/commit/8a12ed135fa535c11db570b1fca0af9650bdd8d7</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'>     new 8a12ed135fa godot: fix building for apple silicon
</span>8a12ed135fa is described below

<span style='display:block; white-space:pre;color:#808000;'>commit 8a12ed135fa535c11db570b1fca0af9650bdd8d7
</span>Author: Kridsada Thanabulpong <sirn@ogsite.net>
AuthorDate: Wed Dec 30 06:15:33 2020 +0900

<span style='display:block; white-space:pre;color:#404040;'>    godot: fix building for apple silicon
</span>---
 games/godot/Portfile | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index 678d00d2577..7a5d4dcafce 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -4,7 +4,7 @@ PortSystem          1.0
</span> PortGroup           github 1.0
 
 github.setup        godotengine godot 3.2.3 "" -stable
<span style='display:block; white-space:pre;background:#ffe0e0;'>-revision            0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+revision            1
</span> categories          games graphics multimedia
 platforms           darwin
 license             MIT
<span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -43,13 +43,13 @@ use_xcode           yes
</span> 
 build.cmd           ${prefix}/bin/scons
 build.env-append    BUILD_NAME=macports_build
<span style='display:block; white-space:pre;background:#ffe0e0;'>-build.target        platform=osx target=release_debug
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+build.target        platform=osx arch=${build_arch} target=release_debug
</span> 
 destroot {
     copy ${worksrcpath}/misc/dist/osx_tools.app \
          ${destroot}${applications_dir}/Godot.app
     xinstall -d ${destroot}${applications_dir}/Godot.app/Contents/MacOS
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    move ${worksrcpath}/bin/godot.osx.opt.tools.64 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    move ${worksrcpath}/bin/godot.osx.opt.tools.${build_arch} \
</span>          ${destroot}${applications_dir}/Godot.app/Contents/MacOS/Godot
     ln -s ${applications_dir}/Godot.app/Contents/MacOS/Godot \
        ${destroot}${prefix}/bin/godot
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