<pre style='margin:0'>
Chris Jones (cjones051073) pushed a commit to branch master
in repository macports-ports.

</pre>
<p><a href="https://github.com/macports/macports-ports/commit/d92f2ba35575dc05c0d810f82a51ced57a54a297">https://github.com/macports/macports-ports/commit/d92f2ba35575dc05c0d810f82a51ced57a54a297</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'>     new d92f2ba3557 field3d: update to 1.7.3
</span>d92f2ba3557 is described below

<span style='display:block; white-space:pre;color:#808000;'>commit d92f2ba35575dc05c0d810f82a51ced57a54a297
</span>Author: Chris Jones <jonesc@macports.org>
AuthorDate: Fri Apr 16 20:56:29 2021 +0100

<span style='display:block; white-space:pre;color:#404040;'>    field3d: update to 1.7.3
</span>---
 graphics/field3d/Portfile | 43 +++++++++++++++++++++++--------------------
 1 file changed, 23 insertions(+), 20 deletions(-)

<span style='display:block; white-space:pre;color:#808080;'>diff --git a/graphics/field3d/Portfile b/graphics/field3d/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index 3e106f1e89f..062ebaa1eb7 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/graphics/field3d/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/graphics/field3d/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -1,41 +1,44 @@
</span> # -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-PortSystem 1.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+PortSystem              1.0
</span> PortGroup               github 1.0
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-github.setup            imageworks Field3D 1.7.2 v
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+github.setup            imageworks Field3D 1.7.3 v
</span> name                    field3d
<span style='display:block; white-space:pre;background:#ffe0e0;'>-revision                11
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+revision                0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+checksums               rmd160  b540eed98c0c4abf529289e87032d3bdac47be5f \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        sha256  b4f6e5c6aeb8d014be7d1d9cabc1f9464094f7f287fbfe33a37def2a73549d52 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        size    502745
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span> categories              graphics
 maintainers             nomaintainer
 license                 BSD
 
 description             Library for storing voxel data.
<span style='display:block; white-space:pre;background:#ffe0e0;'>-long_description \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        Field3D is an open source library for storing voxel data.  It \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        provides C++ classes that handle in-memory storage and a file \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        format based on HDF5 that allows the C++ objects to be written \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        to and read from disk. \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        The library and file format is both flexible and extendable. \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        The flexibility comes from supporting heterogeneous storage of \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        data structures, bit depths, transformations/mappings and \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        metadata in a single file.  When functionality needs to be \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        extended, the plugin and class factory architecture allows new \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-        data structures, mappings and file I/O routines to be added.
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+long_description        Field3D is an open source library for storing voxel data.  It \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        provides C++ classes that handle in-memory storage and a file \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        format based on HDF5 that allows the C++ objects to be written \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        to and read from disk. \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        The library and file format is both flexible and extendable. \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        The flexibility comes from supporting heterogeneous storage of \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        data structures, bit depths, transformations/mappings and \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        metadata in a single file.  When functionality needs to be \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        extended, the plugin and class factory architecture allows new \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                        data structures, mappings and file I/O routines to be added.
</span> 
 homepage                https://sites.google.com/site/field3d/home
 platforms               darwin
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-checksums               rmd160  c3606f6f01698c7f2225e8cb3977a723a2bdd8c5 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                        sha256  b2b37846dd45dfd383f9338c37993e527310c2ffe9b21dddb49f0d398695fcb2
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+compiler.cxx_standard   2011
</span> 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-depends_build           port:scons
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-depends_lib             port:boost \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+depends_build-append    port:scons
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+depends_lib-append      port:boost \
</span>                         port:ilmbase \
                         port:hdf5
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-variant universal {}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+variant universal       {}
</span> 
 patchfiles              patch-BuildSupport.py \
                         patch-SConstruct
</pre><pre style='margin:0'>

</pre>