<pre style='margin:0'>
Ken (kencu) pushed a commit to branch master
in repository macports-ports.
</pre>
<p><a href="https://github.com/macports/macports-ports/commit/d141da52c6def7ea139f78bb137644989a8d35ea">https://github.com/macports/macports-ports/commit/d141da52c6def7ea139f78bb137644989a8d35ea</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'> new d141da52c6d godot: update to version 3.3.1 (#12223)
</span>d141da52c6d is described below
<span style='display:block; white-space:pre;color:#808000;'>commit d141da52c6def7ea139f78bb137644989a8d35ea
</span>Author: Jason Liu <jasonliu--@users.noreply.github.com>
AuthorDate: Thu Sep 16 11:05:22 2021 -0400
<span style='display:block; white-space:pre;color:#404040;'> godot: update to version 3.3.1 (#12223)
</span>---
games/godot/Portfile | 15 ++++++++-------
1 file changed, 8 insertions(+), 7 deletions(-)
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index e3439a55e32..7b97fedb313 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -23,12 +23,11 @@ long_description Godot Engine is a cross-platform game engine for \
</span> (Android, iOS) and web-based (HTML5) platforms.
if {$subport eq ${name}} {
<span style='display:block; white-space:pre;background:#ffe0e0;'>- github.setup godotengine ${name} 3.3 "" -stable
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- version 3.3.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ github.setup godotengine ${name} 3.3.1 "" -stable
</span>
<span style='display:block; white-space:pre;background:#ffe0e0;'>- checksums rmd160 4719f38a85cf339fa6c66d5849b972cd22c0a1ed \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- sha256 a65e296c900f442e19600853896f8f742a1414cc8864f9f6e45eeabc9c4b3362 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- size 29432959
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ checksums rmd160 7b64622072972ff7d5e2fda3bd55980d7add2049 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ sha256 ee3bdd6355854957041cdc293d1d58431edfb9b80d6a96c5008b937cd86104e3 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ size 29525709
</span>
# Godot fails to build for Xcode Clang < 802,
# but builds fine using MacPorts Clang
<span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -118,7 +117,9 @@ foreach v ${clang_versions} {
</span> set sconstruct_default_mp_clang 5
# On older macOS versions, use clang variant by default
<span style='display:block; white-space:pre;background:#ffe0e0;'>-if {[string match macports-clang-* ${configure.compiler}]} {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+if {[string match macports-clang-* ${configure.compiler}] || \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ ${os.platform} eq "darwin" && ${os.major} <= 14} \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+{
</span> regexp {macports-clang-([0-9]+(?:\.[0-9]+)*)} \
${configure.compiler} result clang_version
default_variants-append +clang[get_major $clang_version]
<span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -132,7 +133,7 @@ foreach clang_ver $clang_versions {
</span> set c [lreplace $clang_variants $i $i]
variant clang$clang_ver_major conflicts {*}${c} \
<span style='display:block; white-space:pre;background:#ffe0e0;'>- description {Build using MacPorts Clang $clang_ver} {}
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ description "Build using MacPorts Clang $clang_ver" {}
</span> if {[variant_isset clang$clang_ver_major]} {
set selected_clang_v $clang_ver
depends_build-append port:clang-$selected_clang_v
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