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Renee Otten (reneeotten) pushed a commit to branch master
in repository macports-ports.

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<p><a href="https://github.com/macports/macports-ports/commit/8af3f27c6344d1f6b06a16d7a8571db68d3961d2">https://github.com/macports/macports-ports/commit/8af3f27c6344d1f6b06a16d7a8571db68d3961d2</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'>     new 8af3f27c634 godot: update to version 3.3.2
</span>8af3f27c634 is described below

<span style='display:block; white-space:pre;color:#808000;'>commit 8af3f27c6344d1f6b06a16d7a8571db68d3961d2
</span>Author: Jason Liu <jasonliu--@users.noreply.github.com>
AuthorDate: Tue Nov 2 16:16:24 2021 -0400

<span style='display:block; white-space:pre;color:#404040;'>    godot: update to version 3.3.2
</span>---
 games/godot/Portfile | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index 11fc76a72ed..0a1bd294964 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -23,11 +23,11 @@ long_description    Godot Engine is a cross-platform game engine for \
</span>                     (Android, iOS) and web-based (HTML5) platforms.
 
 if {$subport eq ${name}} {
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    github.setup    godotengine ${name} 3.3.1 "" -stable
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    github.setup    godotengine ${name} 3.3.2 "" -stable
</span> 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    checksums       rmd160  7b64622072972ff7d5e2fda3bd55980d7add2049 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    sha256  ee3bdd6355854957041cdc293d1d58431edfb9b80d6a96c5008b937cd86104e3 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    size    29525709
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    checksums       rmd160  6a0d77597ed84308d030c243118e01b79a87f88c \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    sha256  dde0c91b2aaa7db21bd1e1ca82f6c20491e8548c20511bdcf506160f4b852bd8 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    size    29528572
</span> 
     # Godot fails to build for Xcode Clang < 802,
     # but builds fine using MacPorts Clang
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