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Renee Otten (reneeotten) pushed a commit to branch master
in repository macports-ports.

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<p><a href="https://github.com/macports/macports-ports/commit/58beac661126853dafe8df2331df3833c7b64d90">https://github.com/macports/macports-ports/commit/58beac661126853dafe8df2331df3833c7b64d90</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'>     new 58beac66112 godot: update to 3.3.4
</span>58beac66112 is described below

<span style='display:block; white-space:pre;color:#808000;'>commit 58beac661126853dafe8df2331df3833c7b64d90
</span>Author: Jason Liu <jasonliu--@users.noreply.github.com>
AuthorDate: Fri Dec 10 12:37:54 2021 -0500

<span style='display:block; white-space:pre;color:#404040;'>    godot: update to 3.3.4
</span>---
 games/godot/Portfile | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index 75e364709bb..2fdf1b219b8 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -23,13 +23,16 @@ long_description    Godot Engine is a cross-platform game engine for \
</span>                     (Android, iOS) and web-based (HTML5) platforms.
 
 if {$subport eq ${name}} {
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    if {${os.major} <= 15} { PortGroup legacysupport 1.1 }
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    if {${os.platform} eq "darwin" && ${os.major} <= 15} {
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+        PortGroup legacysupport 1.1
</span> 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    github.setup    godotengine ${name} 3.3.3 "" -stable
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    }
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    github.setup    godotengine ${name} 3.3.4 "" -stable
</span> 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    checksums       rmd160  4dd8650739d25609e8634703f8e6441ccd15c057 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    sha256  b4eae0d2c5b9c685e6378468134813c59efb0c00ce73981603932efb4f0d328f \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    size    29620362
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    checksums       rmd160  51a8af1923589d9154fe877a26f665283ba6c7e9 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    sha256  94e0d5c986d479e2407af40d40d5ab3fd8d1b36612cc893a5a6449ed281f6944 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    size    29662410
</span> 
     # Godot fails to build for Xcode Clang < 802,
     # but builds fine using MacPorts Clang
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