<pre style='margin:0'>
Renee Otten (reneeotten) pushed a commit to branch master
in repository macports-ports.
</pre>
<p><a href="https://github.com/macports/macports-ports/commit/6b974d985f2ef06832cd5cd29fbbd35ffd7b9da1">https://github.com/macports/macports-ports/commit/6b974d985f2ef06832cd5cd29fbbd35ffd7b9da1</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'> new 6b974d985f2 godot: update to 3.4.1
</span>6b974d985f2 is described below
<span style='display:block; white-space:pre;color:#808000;'>commit 6b974d985f2ef06832cd5cd29fbbd35ffd7b9da1
</span>Author: Jason Liu <jasonliu--@users.noreply.github.com>
AuthorDate: Wed Feb 9 20:20:06 2022 -0500
<span style='display:block; white-space:pre;color:#404040;'> godot: update to 3.4.1
</span>---
games/godot/Portfile | 10 ++++------
1 file changed, 4 insertions(+), 6 deletions(-)
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index a8bb0ab1b08..b4b1efaea7c 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -25,13 +25,11 @@ long_description Godot Engine is a cross-platform game engine for \
</span> if {$subport eq ${name}} {
PortGroup legacysupport 1.1
<span style='display:block; white-space:pre;background:#ffe0e0;'>- github.setup ${name}engine ${name} 3.4 "" -stable
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- version 3.4.0
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- revision 1
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ github.setup ${name}engine ${name} 3.4.1 "" -stable
</span>
<span style='display:block; white-space:pre;background:#ffe0e0;'>- checksums rmd160 b06648c75e9c4c08a0f7163efb575f270cab71d7 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- sha256 c5abd7fd9e603a4fae55e34f950f0568064a7ec406a12af6c01c218cddb46908 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>- size 50226334
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ checksums rmd160 0cb6b1bbb556be43d6c17a26296762c476a51416 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ sha256 6d95dab7656081762bd0e4968d1ee98dc751aceda44579f59dde71e05b57516e \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+ size 50965970
</span>
# Godot fails to build for Xcode Clang < 802,
# but builds fine using MacPorts Clang
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