<pre style='margin:0'>
Herby Gillot (herbygillot) pushed a commit to branch master
in repository macports-ports.

</pre>
<p><a href="https://github.com/macports/macports-ports/commit/3d7408f3b1311a2bc0445ac0bb53b9480256fdc9">https://github.com/macports/macports-ports/commit/3d7408f3b1311a2bc0445ac0bb53b9480256fdc9</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'>     new 3d7408f3b13 godot: update to 3.4.2
</span>3d7408f3b13 is described below

<span style='display:block; white-space:pre;color:#808000;'>commit 3d7408f3b1311a2bc0445ac0bb53b9480256fdc9
</span>Author: Jason Liu <jasonliu--@users.noreply.github.com>
AuthorDate: Thu Feb 10 23:23:52 2022 -0500

<span style='display:block; white-space:pre;color:#404040;'>    godot: update to 3.4.2
</span>---
 games/godot/Portfile                                | 8 ++++----
 games/godot/files/patch-available2macro-os_osx.diff | 8 ++++----
 2 files changed, 8 insertions(+), 8 deletions(-)

<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index b4b1efaea7c..a5758043597 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -25,11 +25,11 @@ long_description    Godot Engine is a cross-platform game engine for \
</span> if {$subport eq ${name}} {
     PortGroup legacysupport 1.1
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    github.setup    ${name}engine ${name} 3.4.1 "" -stable
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    github.setup    ${name}engine ${name} 3.4.2 "" -stable
</span> 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    checksums       rmd160  0cb6b1bbb556be43d6c17a26296762c476a51416 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    sha256  6d95dab7656081762bd0e4968d1ee98dc751aceda44579f59dde71e05b57516e \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    size    50965970
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    checksums       rmd160  efa70091a7de0ca2f00be6338c6eeb85c5159f5d \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    sha256  d55c3fc0eeb1377e02c283895d91084050b2d69613c57792dfcdb13681e579fd \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    size    49649883
</span> 
     # Godot fails to build for Xcode Clang < 802,
     # but builds fine using MacPorts Clang
<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/files/patch-available2macro-os_osx.diff b/games/godot/files/patch-available2macro-os_osx.diff
</span><span style='display:block; white-space:pre;color:#808080;'>index e966cd4987a..26577805b06 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/files/patch-available2macro-os_osx.diff
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/files/patch-available2macro-os_osx.diff
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -1,6 +1,6 @@
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>---- platform/osx/os_osx.mm.orig    2021-11-04 20:06:19.000000000 -0400
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-+++ platform/osx/os_osx.mm 2021-11-19 19:12:38.000000000 -0500
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-@@ -2956,7 +2956,7 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+--- platform/osx/os_osx.mm.orig    2021-12-21 06:57:28.000000000 -0500
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>++++ platform/osx/os_osx.mm 2022-02-10 20:20:14.000000000 -0500
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -2958,7 +2958,7 @@
</span>  }
  
  Error OS_OSX::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
<span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -9,7 +9,7 @@
</span>           NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
                // If executable is bundled, always execute editor instances using NSWorkspace to ensure app window is registered and activated correctly.
                if (p_path == get_executable_path() && nsappname != nil) {
<span style='display:block; white-space:pre;background:#ffe0e0;'>-@@ -3004,9 +3004,9 @@
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+@@ -3006,9 +3006,9 @@
</span>           } else {
                        return OS_Unix::execute(p_path, p_arguments, p_blocking, r_child_id, r_pipe, r_exitcode, read_stderr, p_pipe_mutex);
                }
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