<pre style='margin:0'>
Herby Gillot (herbygillot) pushed a commit to branch master
in repository macports-ports.

</pre>
<p><a href="https://github.com/macports/macports-ports/commit/9e28e7c3c9e496c5fbc6bd0865bb1ab3fb2506c6">https://github.com/macports/macports-ports/commit/9e28e7c3c9e496c5fbc6bd0865bb1ab3fb2506c6</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'>     new 9e28e7c3c9e godot: update to version 3.4.5
</span>9e28e7c3c9e is described below

<span style='display:block; white-space:pre;color:#808000;'>commit 9e28e7c3c9e496c5fbc6bd0865bb1ab3fb2506c6
</span>Author: Jason Liu <jasonliu--@users.noreply.github.com>
AuthorDate: Mon Dec 26 10:51:54 2022 -0500

<span style='display:block; white-space:pre;color:#404040;'>    godot: update to version 3.4.5
</span>---
 games/godot/Portfile | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index cb999f33452..7cc0dcf2211 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -25,14 +25,13 @@ long_description    Godot Engine is a cross-platform game engine for \
</span> if {$subport eq ${name}} {
     PortGroup legacysupport 1.1
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    github.setup    ${name}engine ${name} 3.4.4 "" -stable
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-    revision        2
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    github.setup    ${name}engine ${name} 3.4.5 "" -stable
</span> 
     github.tarball_from archive
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    checksums       rmd160  550f3469d0ee37a97edcf117325a608649ff9ee6 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    sha256  84a30149e487dc641dd4da307e502e7167232bb809123e7dfec74fccd6272e26 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    size    49668549
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    checksums       rmd160  afce6efdbf144ef233c1acdce61c2677f3eb9c77 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    sha256  87c988d52e7a06100d30164a18c213e022ef175a6de3bd945352bacc87d5289c \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    size    50000110
</span> 
     # Godot fails to build for Xcode Clang < 802,
     # but builds fine using MacPorts Clang
</pre><pre style='margin:0'>

</pre>