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Herby Gillot (herbygillot) pushed a commit to branch master
in repository macports-ports.

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<p><a href="https://github.com/macports/macports-ports/commit/d01f486cd38c2cb93024e56cd55d114d0e15b654">https://github.com/macports/macports-ports/commit/d01f486cd38c2cb93024e56cd55d114d0e15b654</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'>     new d01f486cd38 godot: update to version 3.5.1
</span>d01f486cd38 is described below

<span style='display:block; white-space:pre;color:#808000;'>commit d01f486cd38c2cb93024e56cd55d114d0e15b654
</span>Author: Jason Liu <jasonliu--@users.noreply.github.com>
AuthorDate: Sun Jan 8 12:37:28 2023 -0500

<span style='display:block; white-space:pre;color:#404040;'>    godot: update to version 3.5.1
</span><span style='display:block; white-space:pre;color:#404040;'>    
</span><span style='display:block; white-space:pre;color:#404040;'>    Closes: https://trac.macports.org/ticket/66598
</span>---
 games/godot/Portfile | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index 8e67fb70791..b377408fc21 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -25,14 +25,13 @@ long_description    Godot Engine is a cross-platform game engine for \
</span> if {$subport eq ${name}} {
     PortGroup legacysupport 1.1
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    github.setup    ${name}engine ${name} 3.5 "" -stable
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-    version         3.5.0
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    github.setup    ${name}engine ${name} 3.5.1 "" -stable
</span> 
     github.tarball_from archive
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    checksums       rmd160  d6e82c6caf6fbe10fb2c2eb8b5976231025d5213 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    sha256  c65425e1d56a7097990f231c27c9271b7159f763dc59f0eaba9273633e59da36 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    size    55701749
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    checksums       rmd160  dde7f555eb534584befd9522843638e0dea37112 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    sha256  164523c1c8aef0b69b135645794f5bece3f63788556a56aa293c118cde457023 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    size    56610604
</span> 
     # Godot fails to build for Xcode Clang < 802,
     # but builds fine using MacPorts Clang
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