<pre style='margin:0'>
Herby Gillot (herbygillot) pushed a commit to branch master
in repository macports-ports.

</pre>
<p><a href="https://github.com/macports/macports-ports/commit/08113bde1404caa30a74dbb1042b84a1f3f95d1d">https://github.com/macports/macports-ports/commit/08113bde1404caa30a74dbb1042b84a1f3f95d1d</a></p>
<pre style="white-space: pre; background: #F8F8F8">The following commit(s) were added to refs/heads/master by this push:
<span style='display:block; white-space:pre;color:#404040;'>     new 08113bde140 godot: Update to version 3.5.2
</span>08113bde140 is described below

<span style='display:block; white-space:pre;color:#808000;'>commit 08113bde1404caa30a74dbb1042b84a1f3f95d1d
</span>Author: jasonliu-- <jasonliu--@users.noreply.github.com>
AuthorDate: Sun May 21 14:44:29 2023 -0400

<span style='display:block; white-space:pre;color:#404040;'>    godot: Update to version 3.5.2
</span>---
 games/godot/Portfile | 19 +++++++++++++++----
 1 file changed, 15 insertions(+), 4 deletions(-)

<span style='display:block; white-space:pre;color:#808080;'>diff --git a/games/godot/Portfile b/games/godot/Portfile
</span><span style='display:block; white-space:pre;color:#808080;'>index b377408fc21..66af13c388d 100644
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>--- a/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0ff;'>+++ b/games/godot/Portfile
</span><span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -25,13 +25,13 @@ long_description    Godot Engine is a cross-platform game engine for \
</span> if {$subport eq ${name}} {
     PortGroup legacysupport 1.1
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    github.setup    ${name}engine ${name} 3.5.1 "" -stable
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    github.setup    ${name}engine ${name} 3.5.2 "" -stable
</span> 
     github.tarball_from archive
 
<span style='display:block; white-space:pre;background:#ffe0e0;'>-    checksums       rmd160  dde7f555eb534584befd9522843638e0dea37112 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    sha256  164523c1c8aef0b69b135645794f5bece3f63788556a56aa293c118cde457023 \
</span><span style='display:block; white-space:pre;background:#ffe0e0;'>-                    size    56610604
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    checksums       rmd160  fb855f340f0600312f23b2367ac7da580f92c641 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    sha256  f40652a1343d060d5e3f53957c27205f39c2bfe54b7701d1b6c133c0a90f1f34 \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+                    size    56483598
</span> 
     # Godot fails to build for Xcode Clang < 802,
     # but builds fine using MacPorts Clang
<span style='display:block; white-space:pre;background:#e0e0e0;'>@@ -162,6 +162,17 @@ post-patch {
</span> \\      \"${prefix}/bin/yasm\",\\
 " \
         ${worksrcpath}/modules/webm/libvpx/SCsub
<span style='display:block; white-space:pre;background:#e0ffe0;'>+
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    # Between version 3.5.1 and 3.5.2, the Godot devs modified the
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    # #include directives for miniupnpc-related headers. Things were
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    # working fine before, and the changes break compilation. The
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    # following reinplace restores the directives to what they were in
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    # 3.5.1.
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+    reinplace -E \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+        {s,((miniupnpc|miniwget|upnpcommands)\.h),miniupnpc/\1,} \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+        ${worksrcpath}/modules/upnp/upnp.h \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+        ${worksrcpath}/modules/upnp/upnp.cpp \
</span><span style='display:block; white-space:pre;background:#e0ffe0;'>+        ${worksrcpath}/modules/upnp/upnp_device.cpp
</span> }
 
 if {$subport eq ${name} && \
</pre><pre style='margin:0'>

</pre>