<div dir="ltr"><br><div class="gmail_quote"><div dir="ltr">On Tue, Sep 18, 2018 at 11:53 AM Ryan Schmidt <<a href="mailto:ryandesign@macports.org">ryandesign@macports.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
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On Sep 17, 2018, at 19:39, Perry E. Metzger wrote:<br>
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> Are we currently set up for the new Xcode 10? It was officially<br>
> released today, although Mojave won't show up for another week.<br>
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The minimal changes to have MacPorts recognize Xcode 10 were committed in June:<br>
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<a href="https://github.com/macports/macports-base/commit/0e483b2f3f61c3b72562014aa60d4336c814d728" rel="noreferrer" target="_blank">https://github.com/macports/macports-base/commit/0e483b2f3f61c3b72562014aa60d4336c814d728</a><br>
<a href="https://github.com/macports/macports-ports/commit/c22f41a25258a49e89643f1c1573ff8cc94ebf3b" rel="noreferrer" target="_blank">https://github.com/macports/macports-ports/commit/c22f41a25258a49e89643f1c1573ff8cc94ebf3b</a><br>
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The base change was included in MacPorts 2.5.3 released in July.<br>
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I don't know if Xcode 10 introduces any changes that would impact MacPorts. An area of possible concern for High Sierra is if Xcode 10 removes the same 32-bit parts that macOS Mojave removes.<br>
<br></blockquote><div><br></div><div>The primary issue would be any software builds which have issues with the removal of the SDK (ie no /usr/include) from root in the default Command Line Tools installation. There is the fall back SDK header package that can be installed but that is discouraged.</div><div> </div></div></div>