[50405] trunk/dports/PortIndex

portindex at macports.org portindex at macports.org
Thu Apr 30 05:53:12 PDT 2009


Revision: 50405
          http://trac.macports.org/changeset/50405
Author:   portindex at macports.org
Date:     2009-04-30 05:53:12 -0700 (Thu, 30 Apr 2009)
Log Message:
-----------

Total number of ports parsed:	5792 
Ports successfully parsed:	5792	 
Ports failed:			0

Modified Paths:
--------------
    trunk/dports/PortIndex

Modified: trunk/dports/PortIndex
===================================================================
--- trunk/dports/PortIndex	2009-04-30 12:32:24 UTC (rev 50404)
+++ trunk/dports/PortIndex	2009-04-30 12:53:12 UTC (rev 50405)
@@ -1527,7 +1527,7 @@
 libsdl-framework 681
 variants {x11 universal} portdir devel/libsdl-framework description {Cross-platform multi-media development API} homepage http://www.libsdl.org/ epoch 0 platforms macosx name libsdl-framework maintainers {nox openmaintainer} long_description {Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of {"Civilization:} Call To Power.\" Simple DirectMedia Layer supports Linux, Win32, BeOS, Mac OS, Solaris, IRIX, and FreeBSD.} version 1.2.13 categories {devel multimedia} revision 1
 libsdl_gfx 813
-variants {darwin_6 universal} depends_build port:libtool portdir devel/libsdl_gfx description {graphics primitives SDL extension} homepage http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/ epoch 0 platforms macosx name libsdl_gfx depends_lib {port:libsdl port:libiconv} long_description {The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: Graphic Primitives, Rotozoomer, Framerate control, MMX image filters. It is backwards compatible to the above mentioned code. It is written in plain C and can be used in C++ code.} maintainers mww categories {devel graphics} version 2.0.18 revision 0
+variants {darwin_6 universal} depends_build port:libtool portdir devel/libsdl_gfx description {graphics primitives SDL extension} homepage http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/ epoch 0 platforms macosx name libsdl_gfx depends_lib {port:libsdl port:libiconv} long_description {The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: Graphic Primitives, Rotozoomer, Framerate control, MMX image filters. It is backwards compatible to the above mentioned code. It is written in plain C and can be used in C++ code.} maintainers mww categories {devel graphics} version 2.0.19 revision 0
 libsdl_gfx-framework 787
 portdir devel/libsdl_gfx-framework description {graphics primitives SDL extension} homepage http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/ epoch 0 platforms macosx name libsdl_gfx-framework depends_lib port:libsdl-framework maintainers {nox openmaintainer} long_description {The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: Graphic Primitives, Rotozoomer, Framerate control, MMX image filters. It is backwards compatible to the above mentioned code. It is written in plain C and can be used in C++ code.} categories {devel graphics} version 2.0.17 revision 0
 libsdl_image 536
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