[47108] trunk/dports/PortIndex

portindex at macports.org portindex at macports.org
Sat Feb 21 20:54:32 PST 2009


Revision: 47108
          http://trac.macports.org/changeset/47108
Author:   portindex at macports.org
Date:     2009-02-21 20:54:32 -0800 (Sat, 21 Feb 2009)
Log Message:
-----------

Total number of ports parsed:	5563 
Ports successfully parsed:	5563	 
Ports failed:			0

Modified Paths:
--------------
    trunk/dports/PortIndex

Modified: trunk/dports/PortIndex
===================================================================
--- trunk/dports/PortIndex	2009-02-22 03:52:07 UTC (rev 47107)
+++ trunk/dports/PortIndex	2009-02-22 04:54:32 UTC (rev 47108)
@@ -393,11 +393,11 @@
 libsdl_mixer 609
 variants {mikmod universal} variant_desc {mikmod {Enable use of external libmikmod} universal {Build for multiple architectures}} portdir audio/libsdl_mixer description {Audio mixer library for SDL} homepage http://www.libsdl.org/projects/SDL_mixer/ epoch 0 platforms macosx name libsdl_mixer depends_lib {port:libsdl port:smpeg port:libvorbis port:libogg} maintainers nomaintainer long_description {A sample multi-channel audio mixer library. It supports any number of simultaneously playing channels of 16 bit stereo audio, plus a single channel of music.} version 1.2.8 categories {audio devel} revision 1
 libsdl_mixer-framework 548
-variants universal variant_desc {universal {Build for multiple architectures}} portdir audio/libsdl_mixer-framework description {Audio mixer library for SDL} homepage http://www.libsdl.org/projects/SDL_mixer/ epoch 0 platforms macosx name libsdl_mixer-framework depends_lib port:libsdl-framework maintainers nomaintainer long_description {A sample multi-channel audio mixer library. It supports any number of simultaneously playing channels of 16 bit stereo audio, plus a single channel of music.} categories {audio devel} version 1.2.8 revision 1
+variants universal variant_desc {universal {Build for multiple architectures}} portdir audio/libsdl_mixer-framework description {Audio mixer library for SDL} homepage http://www.libsdl.org/projects/SDL_mixer/ epoch 0 platforms macosx name libsdl_mixer-framework depends_lib port:libsdl-framework maintainers nomaintainer long_description {A sample multi-channel audio mixer library. It supports any number of simultaneously playing channels of 16 bit stereo audio, plus a single channel of music.} categories {audio devel} version 1.2.8 revision 2
 libsdl_sound 713
 variants {darwin_6 universal} variant_desc {darwin_6 {Platform variant, do not select manually} universal {Build for multiple architectures}} portdir audio/libsdl_sound description {handles decoding of several popular sound file formats} homepage http://icculus.org/SDL_sound/ epoch 0 platforms macosx name libsdl_sound depends_lib {port:libsdl port:smpeg port:libvorbis port:libmodplug port:libogg port:flac port:speex port:physfs} maintainers {nox openmaintainer} long_description {SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler.} version 1.0.3 categories {audio devel} revision 0
 libsdl_sound-framework 641
-variants darwin_6 variant_desc {darwin_6 {Platform variant, do not select manually}} portdir audio/libsdl_sound-framework description {handles decoding of several popular sound file formats} homepage http://icculus.org/SDL_sound/ epoch 0 platforms macosx name libsdl_sound-framework depends_lib {port:libsdl-framework port:libogg port:libvorbis port:libmikmod} maintainers {nox openmaintainer} long_description {SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler.} categories {audio devel} version 1.0.3 revision 0
+variants darwin_6 variant_desc {darwin_6 {Platform variant, do not select manually}} portdir audio/libsdl_sound-framework description {handles decoding of several popular sound file formats} homepage http://icculus.org/SDL_sound/ epoch 0 platforms macosx name libsdl_sound-framework depends_lib {port:libsdl-framework port:libogg port:libvorbis port:libmikmod} maintainers {nox openmaintainer} long_description {SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler.} categories {audio devel} version 1.0.3 revision 1
 libshout 663
 variants universal variant_desc {universal {Build for multiple architectures}} portdir audio/libshout description {Data and connectivity lib for the icecast server} homepage http://developer.icecast.org/libshout/ epoch 0 platforms darwin name libshout maintainers nomaintainer long_description {A port of the libshout library. Libshout allows applications to easily communicate and broadcast to an Icecast streaming media server. It handles the socket connections, metadata communication, and data streaming for the calling application, and lets developers focus on feature sets instead of implementation details.} version 1.0.9 categories {audio net} revision 0
 libshout2 705
@@ -1475,7 +1475,7 @@
 libsdl 954
 variants {no_x11 darwin_7 darwin_8 universal} variant_desc {no_x11 {Disable support for X11} darwin_7 {Platform variant, do not select manually} darwin_8 {Platform variant, do not select manually} universal {Build for multiple architectures}} portdir devel/libsdl description {Cross-platform multi-media development API} homepage http://www.libsdl.org/ epoch 0 platforms {macosx freebsd} name libsdl depends_lib {port:xorg-libXext port:xorg-libXrandr port:xrender} maintainers {nox openmaintainer} long_description {Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of {"Civilization:} Call To Power.\" Simple DirectMedia Layer supports Linux, Win32, BeOS, Mac OS, Solaris, IRIX, and FreeBSD.} version 1.2.13 categories {devel multimedia} revision 5
 libsdl-framework 741
-variants {x11 universal} variant_desc {universal {Build for multiple architectures}} portdir devel/libsdl-framework description {Cross-platform multi-media development API} homepage http://www.libsdl.org/ epoch 0 platforms macosx name libsdl-framework maintainers {nox openmaintainer} long_description {Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of {"Civilization:} Call To Power.\" Simple DirectMedia Layer supports Linux, Win32, BeOS, Mac OS, Solaris, IRIX, and FreeBSD.} categories {devel multimedia} version 1.2.13 revision 0
+variants {x11 universal} variant_desc {universal {Build for multiple architectures}} portdir devel/libsdl-framework description {Cross-platform multi-media development API} homepage http://www.libsdl.org/ epoch 0 platforms macosx name libsdl-framework maintainers {nox openmaintainer} long_description {Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of {"Civilization:} Call To Power.\" Simple DirectMedia Layer supports Linux, Win32, BeOS, Mac OS, Solaris, IRIX, and FreeBSD.} categories {devel multimedia} version 1.2.13 revision 1
 libsdl_gfx 925
 variants {darwin_6 universal} depends_build port:libtool variant_desc {darwin_6 {Platform variant, do not select manually} universal {Build for multiple architectures}} portdir devel/libsdl_gfx description {graphics primitives SDL extension} homepage http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/ epoch 0 platforms macosx name libsdl_gfx depends_lib {port:libsdl port:libiconv} maintainers mww long_description {The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: Graphic Primitives, Rotozoomer, Framerate control, MMX image filters. It is backwards compatible to the above mentioned code. It is written in plain C and can be used in C++ code.} categories {devel graphics} version 2.0.18 revision 0
 libsdl_gfx-framework 787
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