[65693] trunk/dports

portindex at macports.org portindex at macports.org
Tue Mar 30 02:55:11 PDT 2010


Revision: 65693
          http://trac.macports.org/changeset/65693
Author:   portindex at macports.org
Date:     2010-03-30 02:55:09 -0700 (Tue, 30 Mar 2010)
Log Message:
-----------

Total number of ports parsed:	6782 
Ports successfully parsed:	6782	 
Ports failed:			0

Modified Paths:
--------------
    trunk/dports/PortIndex
    trunk/dports/PortIndex.quick

Modified: trunk/dports/PortIndex
===================================================================
--- trunk/dports/PortIndex	2010-03-30 09:21:29 UTC (rev 65692)
+++ trunk/dports/PortIndex	2010-03-30 09:55:09 UTC (rev 65693)
@@ -2654,8 +2654,8 @@
 variants universal portdir games/barrage description {Action game with objective to destroy tanks, jeeps, etc.} homepage http://lgames.sourceforge.net/index.php?project=Barrage epoch 0 platforms darwin name barrage depends_lib {path:lib/pkgconfig/sdl.pc:libsdl port:libsdl_mixer} long_description {Barrage is a rather violent action game with the objective to kill and destroy as many targets as possible within 3 minutes. You control a gun that may either fire small or large grenades at soldiers, jeeps and tanks. Targets are fast paced and require careful aiming as it takes half a second to reload the gun. Additionally you have to keep an eye on your ammo and reload in time.} maintainers nomaintainer license unknown categories games version 1.0.2 revision 0
 bastet 512
 portdir games/bastet description {Bastard Tetris is an antagonistic Tetris clone} homepage http://fph.altervista.org/prog/bastet.shtml epoch 0 platforms darwin name bastet depends_lib port:ncurses license unknown maintainers sfiera long_description {Bastet stands for bastard tetris, and is a Tetris(R) clone which, instead of choosing your next brick at random, expressly checks to see which one causes you the most trouble. Playing Bastet can be a painful experience.} categories games version 0.41 revision 0
-blobwars 752
-variants darwin portdir games/blobwars description {jump and run game featuring a Blob as main character} homepage http://www.parallelrealities.co.uk/blobWars.php epoch 0 platforms darwin name blobwars depends_lib {port:gettext path:lib/pkgconfig/sdl.pc:libsdl port:libsdl_image port:libsdl_ttf port:libsdl_mixer port:zlib} long_description {In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bob's mission is to infiltrate the various enemy bases around the Blobs' homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.} maintainers nomaintainer license unknown categories games version 1.08 revision 0
+blobwars 777
+variants darwin portdir games/blobwars description {jump and run game featuring a Blob as main character} homepage http://www.parallelrealities.co.uk/projects/blobWars.php epoch 0 platforms darwin name blobwars depends_lib {port:gettext path:lib/pkgconfig/sdl.pc:libsdl port:libsdl_image port:libsdl_ttf port:libsdl_mixer port:libsdl_net port:zlib} long_description {In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bob's mission is to infiltrate the various enemy bases around the Blobs' homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.} maintainers nomaintainer license unknown categories games version 1.17 revision 0
 bluemoon 1032
 portdir games/bluemoon description {52-card solitaire game} homepage http://www.catb.org/~esr/bluemoon/ epoch 0 platforms darwin name bluemoon license unknown maintainers nomaintainer long_description {This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.} version 2.9 categories games revision 0
 bomberclone 519

Modified: trunk/dports/PortIndex.quick
===================================================================
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