[71909] trunk/dports/games
raimue at macports.org
raimue at macports.org
Sun Sep 26 16:52:46 PDT 2010
Revision: 71909
http://trac.macports.org/changeset/71909
Author: raimue at macports.org
Date: 2010-09-26 16:52:42 -0700 (Sun, 26 Sep 2010)
Log Message:
-----------
games/crack-attack: New port, Crack Attack! is a fast-paced puzzle game.
Added Paths:
-----------
trunk/dports/games/crack-attack/
trunk/dports/games/crack-attack/Portfile
trunk/dports/games/crack-attack/files/
trunk/dports/games/crack-attack/files/patch-case-insensitive-fs.diff
Added: trunk/dports/games/crack-attack/Portfile
===================================================================
--- trunk/dports/games/crack-attack/Portfile (rev 0)
+++ trunk/dports/games/crack-attack/Portfile 2010-09-26 23:52:42 UTC (rev 71909)
@@ -0,0 +1,44 @@
+# $Id$
+
+PortSystem 1.0
+
+name crack-attack
+version 1.1.14
+categories games
+platforms darwin
+license GPLv2
+maintainers raimue openmaintainer
+description Fast-paced puzzle game
+long_description \
+ Crack Attack! is a fast-paced puzzle game inspired by the \
+ classic Super NES title Tetris Attack!
+
+homepage http://www.nongnu.org/crack-attack/
+master_sites savannah
+
+depends_build port:pkgconfig
+depends_lib path:lib/pkgconfig/sdl.pc:libsdl \
+ port:libsdl_mixer \
+ port:mesa \
+ port:gtk2
+
+checksums md5 262445024b0fca44508355242ea29d71 \
+ sha1 fbf445f95d77267d23a766a485fd55edbd333bb4 \
+ rmd160 81ff2e601455362e1106cf5ef4b735cbd4497081
+
+# String.h shadows system header string.h on case-insensitive filesystems, rename to CAString.h
+patchfiles patch-case-insensitive-fs.diff
+post-patch {
+ file rename ${worksrcpath}/src/String.h ${worksrcpath}/src/CAString.h
+ file rename ${worksrcpath}/src/String.cxx ${worksrcpath}/src/CAString.cxx
+}
+
+use_autoreconf yes
+
+configure.args --mandir=${prefix}/share/man \
+ --enable-gtk=yes \
+ --enable-sound=yes \
+ --with-sdl-prefix=${prefix} \
+ --with-sdl-exec-prefix=${prefix} \
+ --disable-sdltest \
+ --disable-binreloc
Property changes on: trunk/dports/games/crack-attack/Portfile
___________________________________________________________________
Added: svn:keywords
+ Id
Added: svn:eol-style
+ native
Added: trunk/dports/games/crack-attack/files/patch-case-insensitive-fs.diff
===================================================================
--- trunk/dports/games/crack-attack/files/patch-case-insensitive-fs.diff (rev 0)
+++ trunk/dports/games/crack-attack/files/patch-case-insensitive-fs.diff 2010-09-26 23:52:42 UTC (rev 71909)
@@ -0,0 +1,64 @@
+--- src/Displayer.cxx.orig 2005-05-01 04:45:38.000000000 +0200
++++ src/Displayer.cxx 2010-09-26 22:34:39.000000000 +0200
+@@ -51,7 +51,7 @@
+ #include "LightManager.h"
+ #include "MetaState.h"
+ #include "SparkleManager.h"
+-#include "String.h"
++#include "CAString.h"
+ #include "ScoreRecordManager.h"
+ #include "Score.h"
+
+--- src/Makefile.am.orig 2005-05-03 21:03:59.000000000 +0200
++++ src/Makefile.am 2010-09-26 22:34:39.000000000 +0200
+@@ -5,7 +5,7 @@
+ else
+ audio_sources =
+ endif
+-crack_attack_SOURCES = ActionRecorder.cxx Attack.cxx Block.cxx BlockManager.cxx CelebrationManager.cxx Clock.cxx ComboManager.cxx ComboTabulator.cxx Communicator.cxx ComputerPlayer.cxx ComputerPlayerAI.cxx Controller.cxx CountDownManager.cxx Creep.cxx Displayer.cxx Game.cxx Garbage.cxx GarbageFlavorImage.cxx GarbageGenerator.cxx GarbageManager.cxx GarbageQueue.cxx Grid.cxx LevelLights.cxx LightManager.cxx LoseBar.cxx MessageManager.cxx MetaState.cxx Random.cxx Sine.cxx Score.cxx ScoreRecordManager.cxx Swapper.cxx SparkleManager.cxx Spring.cxx SignManager.cxx String.cxx TextureLoader.cxx WinRecord.cxx X.cxx DrawBlocks.cxx DrawGarbage.cxx DrawCandy.cxx DrawScoreRecord.cxx DrawSwapper.cxx DrawExternalCandy.cxx DrawLevelLights.cxx DrawCountDown.cxx DrawMessages.cxx DrawWinRecord.cxx obj_block.cxx obj_garbage.cxx obj_garbage_thin_middle.cxx obj_garbage_thin_cap.cxx obj_garbage_thick_corner.cxx obj_garbage_thick_edge.cxx obj_garbage_thick_middle.cxx obj_garbage_small.cxx obj_sparkle.cxx obj_sign.cxx obj_swapper.cxx obj_external_candy.cxx obj_level_lights.cxx obj_messages.cxx obj_clock.cxx obj_name.cxx obj_score_record.cxx ActionRecorder.h Attack.h Block.h BlockManager.h CelebrationManager.h Clock.h ComboManager.h ComboTabulator.h Communicator.h ComputerPlayer.h ComputerPlayerAI.h Controller.h CountDownManager.h Creep.h Displayer.h Game.h Garbage.h GarbageFlavorImage.h GarbageGenerator.h GarbageManager.h GarbageQueue.h Grid.h LevelLights.h LightManager.h LoseBar.h MessageManager.h MetaState.h Random.h Sine.h Score.h ScoreRecordManager.h Swapper.h SparkleManager.h Spring.h SignManager.h String.h TextureLoader.h WinRecord.h X.h Mode.h prefix.h prefix.c $(audio_sources)
++crack_attack_SOURCES = ActionRecorder.cxx Attack.cxx Block.cxx BlockManager.cxx CelebrationManager.cxx Clock.cxx ComboManager.cxx ComboTabulator.cxx Communicator.cxx ComputerPlayer.cxx ComputerPlayerAI.cxx Controller.cxx CountDownManager.cxx Creep.cxx Displayer.cxx Game.cxx Garbage.cxx GarbageFlavorImage.cxx GarbageGenerator.cxx GarbageManager.cxx GarbageQueue.cxx Grid.cxx LevelLights.cxx LightManager.cxx LoseBar.cxx MessageManager.cxx MetaState.cxx Random.cxx Sine.cxx Score.cxx ScoreRecordManager.cxx Swapper.cxx SparkleManager.cxx Spring.cxx SignManager.cxx CAString.cxx TextureLoader.cxx WinRecord.cxx X.cxx DrawBlocks.cxx DrawGarbage.cxx DrawCandy.cxx DrawScoreRecord.cxx DrawSwapper.cxx DrawExternalCandy.cxx DrawLevelLights.cxx DrawCountDown.cxx DrawMessages.cxx DrawWinRecord.cxx obj_block.cxx obj_garbage.cxx obj_garbage_thin_middle.cxx obj_garbage_thin_cap.cxx obj_garbage_thick_corner.cxx obj_garbage_thick_edge.cxx obj_garbage_thick_middle.cxx obj_garbage_small.cxx obj_sparkle.cxx obj_sign.cxx obj_swapper.cxx obj_external_candy.cxx obj_level_lights.cxx obj_messages.cxx obj_clock.cxx obj_name.cxx obj_score_record.cxx ActionRecorder.h Attack.h Block.h BlockManager.h CelebrationManager.h Clock.h ComboManager.h ComboTabulator.h Communicator.h ComputerPlayer.h ComputerPlayerAI.h Controller.h CountDownManager.h Creep.h Displayer.h Game.h Garbage.h GarbageFlavorImage.h GarbageGenerator.h GarbageManager.h GarbageQueue.h Grid.h LevelLights.h LightManager.h LoseBar.h MessageManager.h MetaState.h Random.h Sine.h Score.h ScoreRecordManager.h Swapper.h SparkleManager.h Spring.h SignManager.h StringClass.h TextureLoader.h WinRecord.h X.h Mode.h prefix.h prefix.c $(audio_sources)
+
+ # prefix sources compiled whether we use them or not
+
+--- src/String.h.orig 2004-10-11 03:09:57.000000000 +0200
++++ src/String.h 2010-09-26 22:34:39.000000000 +0200
+@@ -1,5 +1,5 @@
+ /*
+- * String.h
++ * CAString.h
+ * Daniel Nelson - 8/24/0
+ *
+ * Copyright (C) 2000 Daniel Nelson
+--- src/obj_name.cxx.orig 2005-04-16 10:32:27.000000000 +0200
++++ src/obj_name.cxx 2010-09-26 22:34:39.000000000 +0200
+@@ -33,7 +33,7 @@
+
+ #include "Game.h"
+ #include "Displayer.h"
+-#include "String.h"
++#include "CAString.h"
+ #include "MetaState.h"
+ #include "Communicator.h"
+
+--- src/obj_score_record.cxx.orig 2005-04-16 10:13:38.000000000 +0200
++++ src/obj_score_record.cxx 2010-09-26 22:34:39.000000000 +0200
+@@ -34,7 +34,7 @@
+ #include "Game.h"
+ #include "Displayer.h"
+ #include "MetaState.h"
+-#include "String.h"
++#include "CAString.h"
+ #include "Score.h"
+
+ GLuint Displayer::score_to_beat_texture;
+--- src/String.cxx.orig 2010-09-26 22:46:25.000000000 +0200
++++ src/String.cxx 2010-09-26 22:46:45.000000000 +0200
+@@ -37,7 +37,7 @@
+ #include "TextureLoader.h"
+ #include "Game.h"
+ #include "Displayer.h"
+-#include "String.h"
++#include "CAString.h"
+
+ const char *String::letter_texture_files[DC_FONT_NUMBER][DC_LETTER_NUMBER]
+ = { { GC_DATA_DIRECTORY("font0_0.tga"),
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