[86779] trunk/dports/graphics/antigraingeometry/Portfile

ryandesign at macports.org ryandesign at macports.org
Thu Nov 3 18:49:02 PDT 2011


Revision: 86779
          http://trac.macports.org/changeset/86779
Author:   ryandesign at macports.org
Date:     2011-11-03 18:49:01 -0700 (Thu, 03 Nov 2011)
Log Message:
-----------
antigraingeometry: modeline; whitespace

Modified Paths:
--------------
    trunk/dports/graphics/antigraingeometry/Portfile

Modified: trunk/dports/graphics/antigraingeometry/Portfile
===================================================================
--- trunk/dports/graphics/antigraingeometry/Portfile	2011-11-04 01:46:36 UTC (rev 86778)
+++ trunk/dports/graphics/antigraingeometry/Portfile	2011-11-04 01:49:01 UTC (rev 86779)
@@ -1,3 +1,4 @@
+# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4
 # $Id$
 
 PortSystem          1.0
@@ -8,27 +9,29 @@
 categories          graphics devel
 license             GPL-2+
 maintainers         nomaintainer
+
 description         A high quality rendering engine for C++
-long_description \
-    Anti-Grain Geometry (AGG) is a general purpose graphical toolkit \
-    written completely in standard and platform independent C++.  It can be \
-    used in many areas of computer programming where high quality 2D \
-    graphics is an essential part of the project.  For example, if you \
-    render 2D geographic maps AGG is a must.  AGG uses only C++ and standard \
-    C runtime functions, such as memcpy, sin, cos, sqrt, etc.  The basic \
-    algorithms don't even use C++ Standard Template Library.  Thus, AGG can \
-    be used in a very large number of applications, including embedded \
-    systems.
 
+long_description    Anti-Grain Geometry (AGG) is a general purpose graphical \
+                    toolkit written completely in standard and platform \
+                    independent C++. It can be used in many areas of computer \
+                    programming where high quality 2D graphics is an essential \
+                    part of the project. For example, if you render 2D \
+                    geographic maps AGG is a must. AGG uses only C++ and \
+                    standard C runtime functions, such as memcpy, sin, cos, \
+                    sqrt, etc. The basic algorithms don't even use C++ \
+                    Standard Template Library. Thus, AGG can be used in a very \
+                    large number of applications, including embedded systems.
+
 platforms           darwin
 
 homepage            http://www.antigrain.com/
 master_sites        ${homepage}
 distname            agg-${version}
 
-checksums           md5 0229a488bc47be10a2fee6cf0b2febd6 \
-                    sha1 08f23da64da40b90184a0414369f450115cdb328 \
-                    rmd160 fac24d8ea56ee0a87307189f73c432b07b6d3c50
+checksums           md5     0229a488bc47be10a2fee6cf0b2febd6 \
+                    sha1    08f23da64da40b90184a0414369f450115cdb328 \
+                    rmd160  fac24d8ea56ee0a87307189f73c432b07b6d3c50
 
 depends_build       port:pkgconfig
 
@@ -40,9 +43,9 @@
     patchfiles      patch-configure.in.diff patch-src-platform-Makefile.am.diff
 }
 
-use_autoreconf        yes
-autoreconf.args       -fvi
-autoreconf.env        AUTOMAKE="automake --foreign --add-missing --ignore-deps"
+use_autoreconf      yes
+autoreconf.args     -fvi
+autoreconf.env      AUTOMAKE="automake --foreign --add-missing --ignore-deps"
 
 configure.args      --disable-ctrl \
                     --disable-examples \
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