[123472] trunk/dports/perl/p5-opengl/Portfile

mojca at macports.org mojca at macports.org
Sat Aug 9 06:51:52 PDT 2014


Revision: 123472
          https://trac.macports.org/changeset/123472
Author:   mojca at macports.org
Date:     2014-08-09 06:51:52 -0700 (Sat, 09 Aug 2014)
Log Message:
-----------
p5-opengl: whitespace, sha256

Modified Paths:
--------------
    trunk/dports/perl/p5-opengl/Portfile

Modified: trunk/dports/perl/p5-opengl/Portfile
===================================================================
--- trunk/dports/perl/p5-opengl/Portfile	2014-08-09 13:44:40 UTC (rev 123471)
+++ trunk/dports/perl/p5-opengl/Portfile	2014-08-09 13:51:52 UTC (rev 123472)
@@ -1,24 +1,23 @@
 # -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4
 # $Id$
 
-PortSystem		   1.0
-PortGroup		   perl5 1.0
+PortSystem          1.0
+PortGroup           perl5 1.0
 
 perl5.branches      5.8 5.10 5.12 5.14 5.16 5.18 5.20
-perl5.setup		   OpenGL 0.62
-revision           3
-maintainers		   nomaintainer
-description		   Perl OpenGL: a.k.a. POGL
-long_description   Perl OpenGL (a.k.a. POGL) is a perl5 interface to \
-    opengl, glu, and glut. Virtually all of the OpenGL 1.0 and 1.1 \
-    functions are available as well as most of 1.2.  The functional \
-    interface is very similar to using C with most changes made in an \
-    obvious way (see man page for details).  High-level object interfaces \
-    are available in the form of OpenGL::Array, OpenGL::Image, and \
-    OpenGL::Shader.
+perl5.setup         OpenGL 0.62
+revision            3
+maintainers         nomaintainer
+description         Perl OpenGL: a.k.a. POGL
+long_description    Perl OpenGL (a.k.a. POGL) is a perl5 interface to \
+                    opengl, glu, and glut. Virtually all of the OpenGL 1.0 and 1.1 \
+                    functions are available as well as most of 1.2.  The functional \
+                    interface is very similar to using C with most changes made in an \
+                    obvious way (see man page for details).  High-level object interfaces \
+                    are available in the form of OpenGL::Array, OpenGL::Image, and \
+                    OpenGL::Shader.
 
-platforms		   darwin
+platforms           darwin
 
-checksums           md5     905407fa94ca0fc9c1e0ae7c140a4272 \
-                    sha1    e0cc5eac6a3dfbc91e5c950fa2e9b3421461342b \
-                    rmd160  05c50b755658cf396fcee7bc098dada41c193a40
+checksums           rmd160  05c50b755658cf396fcee7bc098dada41c193a40 \
+                    sha256  aabde2c892290e9a3a036417830f24eba8737892145c3ae2b23a73bb3a13e228
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