[116207] trunk/dports/science/uhd/files/patch-host_docs_build.rst.diff

michaelld at macports.org michaelld at macports.org
Tue Jan 21 10:07:46 PST 2014


Revision: 116207
          https://trac.macports.org/changeset/116207
Author:   michaelld at macports.org
Date:     2014-01-21 10:07:46 -0800 (Tue, 21 Jan 2014)
Log Message:
-----------
uhd: add missing patch.

Added Paths:
-----------
    trunk/dports/science/uhd/files/patch-host_docs_build.rst.diff

Added: trunk/dports/science/uhd/files/patch-host_docs_build.rst.diff
===================================================================
--- trunk/dports/science/uhd/files/patch-host_docs_build.rst.diff	                        (rev 0)
+++ trunk/dports/science/uhd/files/patch-host_docs_build.rst.diff	2014-01-21 18:07:46 UTC (rev 116207)
@@ -0,0 +1,32 @@
+--- host/docs/build.rst.orig
++++ host/docs/build.rst
+@@ -14,9 +14,11 @@ the dependencies should be available in the package repositories for your
+ package manager.
+ 
+ **Mac OS X Notes:**
+-Install the "Xcode Developer Tools" to get the build tools (GCC and Make).
++Install the Xcode app to get the build tools (GCC and Make).
+ Use MacPorts to get the Boost and Cheetah dependencies.
+-Other dependencies can be downloaded as DMG installers from the web.
++Other dependencies can be downloaded as DMG installers from the web,
++or installed via MacPorts.
++See the UHD OS X page for more information: http://code.ettus.com/redmine/ettus/projects/uhd/wiki/UHD_OS_X
+ 
+ **Windows Notes:**
+ The dependencies can be acquired through installable EXE files.
+@@ -149,9 +151,13 @@ or add it to **/etc/ld.so.conf** and make sure to run:
+     sudo ldconfig
+ 
+ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+-Setup the library path (Mac OS X)
++Post-Install Instructions (Mac OS X)
+ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+-Make sure that **libuhd.dylib** is in your **DYLD_LIBRARY_PATH**.
++Make sure that the value of **CMAKE_INSTALL_PREFIX** is at or near the
++front of the shell **PATH** environment variable.  Do **NOT** set
++DYLD_LIBRARY_PATH or any related DYLD environment variable
++permanently; these work differently than under Linux and should be
++used for testing / temporary purposes only.
+ 
+ ------------------------------------------------------------------------
+ Build Instructions (Windows)
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