[MacPorts] InstallingMacPorts modified

MacPorts noreply at macports.org
Mon May 19 15:23:20 PDT 2014


Page "InstallingMacPorts" was changed by egall at gwmail.gwu.edu
Diff URL: <https://trac.macports.org/wiki/InstallingMacPorts?action=diff&version=74>
Revision 74
Comment: make it clearer that the outdated X11 install directions are not actually a requirement
Changes:
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Index: InstallingMacPorts
=========================================================================
--- InstallingMacPorts (version: 73)
+++ InstallingMacPorts (version: 74)
@@ -11,18 +11,18 @@
 '''Notes:'''
 Xcode Tools is not updated via the Software Update utility on OS versions prior to 10.6.
 
-= 2. Install XWindows (X11) =
-On Mac OS X 10.4, Apple's X11 is an optional install.  If the application X11 is not present in /Applications/Utilities:
+= 2. Install XWindows (X11) (optional) =
+On Mac OS X 10.4, Apple's X11 is an optional install. If the application X11 is not present in /Applications/Utilities, then the traditional way to put it there would be to do the following:
  1. Insert the "Mac OS X Install Disk 1" and run the package named "Optional Installs".
  2. At the software selection window expand the Applications categoty and click the checkbox beside X11 (and nothing else).
  3. Click Install to install X11.
  4. Drag the /Applications/Utilities/X11 icon to your dock — you must open X11 manually before launching an X11 application. (This is not necessary on Leopard and later, as X11 will be launched automatically when needed.)
 
 '''Notes:'''
- * XWindows (X11) is required for many MacPorts apps and it is highly recommended that you install it even if you don't plan to run X11 apps immediately.
- * The X11SDK is also required to run X11 software, but it is installed by default during the Xcode Tools install above.  If you wish to check to see if X11 (X11User) and X11SDK are installed, look in /Library/Receipts for the files ''X11User.pkg'' and ''X11SDK.pkg''.
+ * Some form of XWindows (X11) is required for many MacPorts apps, and it is recommended that you install it (in one way or another) even if you are not planning to run X11 apps immediately. Note that this recommendation is not a requirement though.
+ * The files provided by the X11SDK are also required to run some X11 software, but the X11SDK is ^(or at least used to be)^ installed by default during the Xcode Tools install above. If you wish to check to see if the X11 (X11User) and X11SDK packages are installed, then you should look in /Library/Receipts for the files ''X11User.pkg'' and ''X11SDK.pkg''.
  * On newer versions of OS X, Apple's X11 has been replaced by a shim application that prompts the user to install XQuartz, which is basically the same thing as Apple's X11, except hosted on MacOSforge instead of on Apple's website proper. Installing XQuartz will also work for the purposes of the recommendation above to install X11 for use with MacPorts.
- * It is also possible to build X11 from source with MacPorts, as the packages that make up X11/XQuartz all have Portfiles for them in MacPorts as well (the [wiki:jeremyhu same person] maintains both XQuartz and all of the X11 ports in MacPorts). There is [wiki:FAQ#x11-libs an entry in the FAQ] explaining how some of these ports might end up getting installed anyways.
+ * It is also possible to build X11 from source with MacPorts, as the packages that make up X11/XQuartz all have Portfiles for them in MacPorts as well (the [wiki:jeremyhu same person] maintains both XQuartz and all of the X11 ports in MacPorts). There is [wiki:FAQ#x11-libs an entry in the FAQ] explaining how some of these ports might end up getting installed anyways. The `xorg` port exists as an umbrella port to allow installing all of these ports in a single command (i.e. "`sudo port install xorg`").
 
 = 3. Set the shell environment =
 Setting the Unix shell environment is critical for MacPorts to function. 
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