emacs top-level category
Randall Wood
rhwood at mac.com
Thu Oct 25 03:19:07 PDT 2007
On 22 Oct 2007, at 18:26, Juan Manuel Palacios wrote:
> On Oct 22, 2007, at 3:50 AM, Weissmann Markus wrote:
>
> I have to admit that I do like your point, willy-nilly categories
> for every couple of ports that make any sort of sense together is
> definitely not something we want to encourage. But it's also
> somewhat difficult to enforce, as there are already categories of
> that sort (genealogy, containing only two ports; cad, 2; iphone, 4;
> etc). I chose Perl as an example because of the name prefix thing,
> but it was a very bad example for the argument of "number of
> ports", I admit. I believe that some categories make sense even if
> they don't hold those many ports, like iphone, but others don't,
> like genealogy (in this case simply because it's a very small
> category, holding many ports would definitely make a case for it,
> in my opinion).
>
> So maybe our parameters for creating top-level categories should
> be a different one(s), rather than plain sheer number of ports in
> them. "How likely is a user to search in a given category?", that's
> the question I would ask. I (and any emacs user, I'm sure) would
> definitely look in dports/emacs/, so that particular category makes
> sense to me, even if it has only... two to begin with ;-)
I would mark every port as belonging to an emacs category, but would
not actually create that category. From another email I wrote:
> As I have advocated earlier[1], we should begin thinking about
> categories not as physical bins to stick ports into (especially
> since many ports have more than one category listed for the port
> and there are 30 categories that do not really exist), but as tags
> in a taxonomy of ports (admittedly a very flat one, but a taxonomy
> nonetheless) that may or may not assist users in finding that
> particular port that solves their particular problem.[2]
[1] http://lists.macosforge.org/pipermail/macports-dev/2007-August/
002560.html
[2] http://lists.macosforge.org/pipermail/macports-dev/2007-October/
003197.html
Randall Wood
rhwood at mac.com
http://shyramblings.blogspot.com
"The rules are simple: The ball is round. The game lasts 90 minutes.
All the
rest is just philosophy."
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