Need help with troubleshooting Blender PR

Jason Liu jasonliu at umich.edu
Sat Aug 29 01:34:26 UTC 2020


On Fri, Aug 28, 2020 at 8:41 PM Ryan Schmidt <ryandesign at macports.org>
wrote:

>
>
> On Aug 28, 2020, at 09:55, Jason Liu wrote:
>
> >>> However, later in the build, it looks like the MacPorts build system
> sets SDKROOT based off the value MACOSX_DEPLOYMENT_TARGET.
> >>
> >> As far as I know, MacPorts does not do that.
> >
> > Then it's possible that CMake is doing that. Regardless, if you take a
> look at the build log from either the 10.14 or 10.15 Azure builds, somehow
> an environment variable with the name SDKROOT is somehow getting set. The
> interesting thing, and something I haven't yet been able to figure out, is
> that the build log on my local machine with macOS 10.11 and Xcode 8.2.1
> does not show this environment variable at all, even when I am doing a
> 'port -vst install'.
>
> MacPorts base sets the SDKROOT environment variable to the value of
> ${configure.sdkroot} if the value of ${configure.sdkroot} is not empty. By
> default, it is not empty on macOS 10.14 and later (because in 10.14 Apple
> removed the headers from /), and it is empty on 10.13 and earlier.
>

Actually, this would perfectly explain the behavior that I've been seeing
when comparing my 10.11 machine with the 10.14 and 10.15 Azure builds.

-- 
Jason Liu


On Fri, Aug 28, 2020 at 8:41 PM Ryan Schmidt <ryandesign at macports.org>
wrote:

>
>
> On Aug 28, 2020, at 09:55, Jason Liu wrote:
>
> >>> However, later in the build, it looks like the MacPorts build system
> sets SDKROOT based off the value MACOSX_DEPLOYMENT_TARGET.
> >>
> >> As far as I know, MacPorts does not do that.
> >
> > Then it's possible that CMake is doing that. Regardless, if you take a
> look at the build log from either the 10.14 or 10.15 Azure builds, somehow
> an environment variable with the name SDKROOT is somehow getting set. The
> interesting thing, and something I haven't yet been able to figure out, is
> that the build log on my local machine with macOS 10.11 and Xcode 8.2.1
> does not show this environment variable at all, even when I am doing a
> 'port -vst install'.
>
> MacPorts base sets the SDKROOT environment variable to the value of
> ${configure.sdkroot} if the value of ${configure.sdkroot} is not empty. By
> default, it is not empty on macOS 10.14 and later (because in 10.14 Apple
> removed the headers from /), and it is empty on 10.13 and earlier.
>
>
> > One more observation is that the value of this mysterious SDKROOT
> variable is getting set to '/Library/Developer/CommandLineTools/...' in the
> 10.14 Azure build, but is getting set to
> '/Applications/Xcode_11.6.app/Contents/Developer/...' in the 10.15 Azure
> build.
>
> Then I guess the 10.14 Azure build machine has the command line tools
> installed and the 10.15 Azure build machine does not. MacPorts is designed
> to use the CLT if available, and to use Xcode if the port says "use_xcode
> yes" or if the CLT is not available.
>
>
> > Theoretically, I shouldn't need a patch to do that. Blender's CMake
> script only runs through its SDK detection code using the xcodebuild
> command if the OSX_SYSTEM variable doesn't exist. I should be able to
> circumvent that code by simply setting a value for OSX_SYSTEM as one of the
> configure.args in the portfile.
>
> Ok great, if the build system supports setting a variable for that, then
> do that.
>
>
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