10.15 Xcode version: Buildbot, vs. GitHub CI
Chris Jones
jonesc at hep.phy.cam.ac.uk
Wed Dec 1 17:50:22 UTC 2021
you are making a number of assumptions in the code below on where things
are installed, that I don't think are universally valid. I think it
would be better to use the macPort utilities to query the SDK version
and/or Xcode version instead.
Chris
On 01/12/2021 5:14 pm, Jason Liu wrote:
> A very similar situation occurs on macOS 10.11: It's fairly common to
> install Xcode 8.2.1 on macOS 10.11, and Xcode 8.2.1 comes with the macOS
> 10.12 SDK. So, in my upcoming fixes that allows godot to compile on
> older macOSes, I have the following check:
>
> if {${os.platform} eq "darwin" && ${os.major} <= 15} {
> <code for some other stuff>
> set sdks_dir ${developer_dir}/Platforms/MacOSX.platform/Developer/SDKs
> set add_appkit_wrapper yes
> if {![catch {file lstat $sdks_dir/MacOSX10.12.sdk finfo}]} {
> set add_appkit_wrapper no
> }
> }
>
> Thus, if the Portfile detects the situation of the macOS 10.12 SDK being
> installed on macOS 10.11, then it won't add my AppKit compatibility
> wrapper file.
>
> I suspect a similar technique might need to be put in place to account
> for Xcode 11 vs 12 being installed on macOS 10.15.
>
> --
> Jason Liu
>
>
> On Wed, Dec 1, 2021 at 10:32 AM Chris Jones <jonesc at hep.phy.cam.ac.uk
> <mailto:jonesc at hep.phy.cam.ac.uk>> wrote:
>
> Hi,
>
> On 01/12/2021 3:18 pm, Christopher Nielsen wrote:
> > Just encountered an interesting situation, where a Swift-based
> port builds successfully via 10.15 CI, but fails on our buildbot.
> >
> > This appears to be related to Xcode versions: Presently our 10.15
> buildbot has Xcode 11.7, whereas 10.15 CI has Xcode 12.4.
> >
> > This brings up two questions:
> > * Would it be feasible to update our 10.15 buildbot to a newer
> Xcode release? Or are there certain ports/situations that
> necessitate remaining with 11.7?
> > * Do we have control over the Xcode version used for GitHub CI,
> or is 12.4 the only option?
> >
> > Ideally both should utilize the same Xcode 12 release,
> specifically one that still ships with the 10.15 SDK. So the choices
> would be 12.0, 12.0.1, and 12.1.
> >
> > Thoughts?
> >
>
> MacPorts cannot mandate what Xcode a user has installed. Both Xcode 11
> and 12 are valid options to have on macOS10.15 (and, I might be wrong
> here, but from memory Ryan specifically keeps the builder on Xcode
> 11 to
> avoid issues with Xcode 12 also shipping the macOS11 SDK).
>
> So basically the port needs to handle both, in whatever way is
> appropriate. I guess this is the new mint port
>
>
> https://github.com/macports/macports-ports/commit/cfc6d01aa685a5a9cc30264bc2a7e9d1badf587e
> <https://github.com/macports/macports-ports/commit/cfc6d01aa685a5a9cc30264bc2a7e9d1badf587e>
>
> I see there is a check in there on the Darwin version. It sounds this
> this should be changed to a test specifically on the Xcode(CLT)
> versions
> installed, if the requirement is really Xcode 12 and above, and not
> really the Darwin version.
>
> Chris
>
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