include files for cgxCADTools

Robert Kennedy amtor at hotmail.com
Tue Aug 2 19:17:09 UTC 2022


Mark,

You could be missing a header file or maybe a flag to the linker/compiler for a particular library (e.g. -lm).

P.S.  Here is a tip.   For older Macs, like those running Lion, one often needs to add the following to the Portfile to ensure that the linker will link against stdc++:

configure.ldflags-append    "-stdlib=${configure.cxx_stdlib}

If you do not include it, one will often see the following when trying to build and link on the older Macs:

ld: symbol(s) not found for architecture x86_64

Rob
________________________________
From: Mark Brethen <mark.brethen at gmail.com>
Sent: August 2, 2022 3:00 PM
To: Robert Kennedy <amtor at hotmail.com>
Cc: MacPorts Developers <macports-dev at lists.macports.org>
Subject: Re: include files for cgxCADTools

I stripped those lines but there were some glitches in the build. First the Makefile only defines CC but the source is c++.

:info:build /opt/local/include/opencascade/Standard_Handle.hxx:75:19: warning: rvalue references are a C++11 extension [-Wc++11-extensions]

Second, I’m missing an include somewhere.

:info:build       plotTopology() in CadReader.o
:info:build       std::__1::basic_stringstream<char, std::__1::char_traits<char>, std::__1::allocator<char> >::~basic_stringstream() in CadReader.o
:info:build       ...
:info:build ld: symbol(s) not found for architecture x86_64
:info:build clang: error: linker command failed with exit code 1 (use -v to see invocation)
:info:build make: *** [tmain] Error 1


https://pastebin.com/9xYCd74R



Mark Brethen
mark.brethen at gmail.com<mailto:mark.brethen at gmail.com>



On Aug 2, 2022, at 12:34 PM, Mark Brethen <mark.brethen at gmail.com<mailto:mark.brethen at gmail.com>> wrote:

Rob,

There is the line '.PHONY: depend clean' but 'make all’ only calls $(MAIN).
<Makefile>
<patch-CadReader-build.diff>

Thanks,
Mark



On Aug 2, 2022, at 9:34 AM, Robert Kennedy <amtor at hotmail.com<mailto:amtor at hotmail.com>> wrote:

Mark,

To be clear, I would first try patching the Makefile by deleting all the system header dependencies from the Makefile and then see if  Macports will build the project.  But make sure the Makefile lists the location of all the directories where the header files are located.  (I typically place them in $(INCLUDES)).  And make sure the rules contain $(INCLUDES).

You typically do not need to list the directories of the system header files because the compiler typically knows where they are (which as you know may change from MacOS to MacOS).

If you want to know why, keep reading....

Typically "make" only needs to know the following to build the initial Project from scratch:

  1.   The rules that define what source code files are needed to build each object and a rule for linking the object files and the location of the directories for the header files (e.g. main.h).

e.g

         INCLUDES := -I./

.PHONY all

         all:  edit
   
edit:  main.o kdb.o
$(CC) $(LDFLAGS) -o main.o kbd.o

         main.o: main.c myfunc.c
$(CC) $(CFLAGS) $(INCLUDES) -c main.c myfunc.c

kbd.o: kbd.c
$(CC) $(CFLAGS) $(INCLUDES) -c kbd.c


In the example above, the directories of the header files are in listed in $(INCLUDES).

You do not need to list the directories of the system header files in $(INCLUDES) because the compiler knows where they are (which as you know may change from MacOS to MacOS).

Ideally, if you know that a particular header is a dependency for an object, it is better to list it in the rule (e.g.  main.o:  main.c myfunc.c main.h)  OR create a separate rule for the header dependency:

main.o:  main.h

But these header dependency rules are typically not needed to build the initial project from scratch!  These rules exist so "make" will only rebuild the minimum number of objects when a header file has changed.

E.g.  If I change header.h and then run "make all" again in the above example, make will only recompile main.o and then it will link main.o with the previously built kbd.o.  kbd.o does not need to be recompiled.  This saves time.  Great for development!

Macports does not do this.  It typically will rebuild the whole project from scratch. (i.e. build all the objects and then link them into the final product).

In my view, Macports was not designed for development but for building a finished project and making a binary package.  (i.e. package management)

If you are still having problems, please EMAIL me the Makefile and I will take a look.

RobK88
________________________________
From: macports-dev <macports-dev-bounces at lists.macports.org<mailto:macports-dev-bounces at lists.macports.org>> on behalf of Robert Kennedy <amtor at hotmail.com<mailto:amtor at hotmail.com>>
Sent: August 2, 2022 8:10 AM
To: Mark Brethen <mark.brethen at gmail.com<mailto:mark.brethen at gmail.com>>; MacPorts Developers <macports-dev at lists.macports.org<mailto:macports-dev at lists.macports.org>>
Subject: Re: include files for cgxCADTools

Mark,

I agree with Josh, these headers look like they were automatically generated using something like "make depends".

When creating a Makefile, it is GOOD practice to include these lines as it will ensure that the Project will rebuild the correct files when a header file was changed.  Since it is a REAL pain to create them manually.  Many developers use something like "make depends".

If there is a "depends:" target in the Makefile, you could patch the Makefile and add "depends" as the first Phony target to the "all:" target.  e.g.

all:  depends main etc etc

Alternatively, you could try just patching the Makefile by removing all these lines (and any other line where a system header is the ONLY dependency in the rule).  The vast majority of time, they are NOT needed to build the initial project.  (They are needed if you want to use "make" to rebuild your project properly on subsequent runs where the developer has changed one of more of these system header files.  This is not a normal scenario if one is using Macports to build the project).

The most important rules are the rules involving the source code files (which must be kept).
e.g.  $(OBJDIR-MAIN)/%.o: %.c
      $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@

Make sure the Makfile has an "INCLUDES:" that lists the location of all the header files.  If it does, make will find them and build the initial project!

e.g. I am working on a new port where I converted an Xcode project to one using a Makefile.  I used "make depends" to generate these dependencies, Macports built the code just fine when I either:

  1.  Deleted all the lines below "# DO NOT DELETE THIS LINE -- make depend needs it"; or
  2.  Added "depends" as the first phony target to the all: phoney target

e.g. all: depends utils altivec mpeg2enc main $(PRODUCT)

You could even patch the Makefile and add another target called "macports" and tell Macports to build that:

      macports:  depends all

      And in the portfile, you would add:

build.target        macports

Good luck,

Rob


________________________________
From: macports-dev <macports-dev-bounces at lists.macports.org<mailto:macports-dev-bounces at lists.macports.org>> on behalf of Mark Brethen <mark.brethen at gmail.com<mailto:mark.brethen at gmail.com>>
Sent: August 1, 2022 8:51 PM
To: MacPorts Developers <macports-dev at lists.macports.org<mailto:macports-dev at lists.macports.org>>
Subject: Re: include files for cgxCADTools

I’ll ask the developer

Sent from my iPhone

> On Aug 1, 2022, at 4:53 PM, Joshua Root <jmr at macports.org<mailto:jmr at macports.org>> wrote:
>
> A lot of them aren't even standard headers; I believe the ones under bits/ are glibc implementation details. I would suspect this part of the Makefile was not hand-written but generated with one of the compiler's -M options. To work correctly in that case, it would need to be regenerated for each new system the software is built on.
>
> - Josh
>
>> On 2022-8-2 05:23 , Chris Jones wrote:
>> The makefile here is very poorly written. You should never directly reference standard headers like that…
>>>> On 1 Aug 2022, at 4:52 pm, Mark Brethen <mark.brethen at gmail.com<mailto:mark.brethen at gmail.com>> wrote:
>>>
>>> This Makefile has the following lines:
>>>
>>> CadReader.o: /usr/include/stdlib.h /usr/include/bits/libc-header-start.h
>>> CadReader.o: /usr/include/features.h /usr/include/stdc-predef.h
>>> CadReader.o: /usr/include/sys/cdefs.h /usr/include/bits/wordsize.h
>>> CadReader.o: /usr/include/bits/long-double.h /usr/include/gnu/stubs.h
>>> CadReader.o: /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h
>>> CadReader.o: /usr/include/bits/floatn.h /usr/include/sys/types.h
>>> CadReader.o: /usr/include/bits/types.h /usr/include/bits/typesizes.h
>>> CadReader.o: /usr/include/bits/types/clock_t.h
>>> CadReader.o: /usr/include/bits/types/clockid_t.h
>>> CadReader.o: /usr/include/bits/types/time_t.h
>>> CadReader.o: /usr/include/bits/types/timer_t.h
>>> CadReader.o: /usr/include/bits/stdint-intn.h /usr/include/endian.h
>>> CadReader.o: /usr/include/bits/endian.h /usr/include/bits/byteswap.h
>>> CadReader.o: /usr/include/bits/byteswap-16.h
>>> CadReader.o: /usr/include/bits/uintn-identity.h /usr/include/sys/select.h
>>> CadReader.o: /usr/include/bits/select.h /usr/include/bits/types/sigset_t.h
>>> CadReader.o: /usr/include/bits/types/__sigset_t.h
>>> CadReader.o: /usr/include/bits/types/struct_timeval.h
>>> CadReader.o: /usr/include/bits/types/struct_timespec.h
>>> CadReader.o: /usr/include/sys/sysmacros.h /usr/include/bits/sysmacros.h
>>> CadReader.o: /usr/include/bits/pthreadtypes.h
>>> CadReader.o: /usr/include/bits/thread-shared-types.h
>>> CadReader.o: /usr/include/bits/pthreadtypes-arch.h /usr/include/alloca.h
>>> CadReader.o: /usr/include/bits/stdlib-float.h
>>>
>>> /usr/include doesn’t exist on Big Sure (I assume its deprecated?) however, they can be found at
>>>
>>> ~ $ xcrun --sdk macosx --show-sdk-path
>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.1.sdk
>>>
>>> although I don’t see a ‘bits’ subdirectory. Has it been relocated?
>>>
>>> Thanks,
>>> Mark
>>>
>>>
>>>
>


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