[MacPorts] #16603: wine does not use OpenGL
MacPorts
noreply at macports.org
Sun Sep 21 04:33:19 PDT 2008
#16603: wine does not use OpenGL
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Reporter: jean-jaques at women-at-work.org | Owner: ryandesign at macports.org
Type: defect | Status: new
Priority: Normal | Milestone: Port Bugs
Component: ports | Version: 1.6.0
Resolution: | Keywords:
Port: wine |
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Comment(by jean-jaques at women-at-work.org):
Replying to [comment:2 ryandesign@…]:
> Do you still see the problem with wine-devel 1.1.5? If you do, what
version of Mac OS X are you running, and what do I need to type to see the
problem myself?
I've tried wine-1.0_1 and I still get these errors. I am using 10.5.4 and
an ATI Radeon HD 2600 XT. To test OpenGL I've installed an old Windows
game (RollerCoaster Tycoon) and I am always getting these errors:
err:wgl:X11DRV_ChoosePixelFormat No libGL on this box - disabling OpenGL
support !
err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat
err:d3d:InitAdapters Failed to get a gl context for default adapter
When using wine-devel 1.1.5_0 I get the following errors running the game:
err:wgl:has_opengl Failed to load libGL: dlopen(libGL.1.dylib, 266): image
not found
err:wgl:has_opengl OpenGL support is disabled.
err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat
err:d3d:InitAdapters Failed to get a gl context for default adapter
BTW: the game actually runs, but very slow (due to disabled OpenGL).
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Ticket URL: <http://trac.macports.org/ticket/16603#comment:6>
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