[MacPorts] #24221: Building of stellarium 0.10.4 fails

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Mon May 10 09:10:36 PDT 2010


#24221: Building of stellarium 0.10.4 fails
----------------------------------+-----------------------------------------
 Reporter:  pepper_13@…           |       Owner:  raimue@…           
     Type:  defect                |      Status:  new                
 Priority:  Normal                |   Milestone:                     
Component:  ports                 |     Version:  1.8.2              
 Keywords:                        |        Port:  stellarium         
----------------------------------+-----------------------------------------

Comment(by michaelld@…):

 I see the same issue, with the same basic setup as the OP & a pre-cleaned
 stellarium install: the output application isn't linking due to 3 missing
 symbols.  The key lines are:
 {{{
 1676    [ 71%] Building CXX object
 src/CMakeFiles/stellarium.dir/main.cpp.o
 1677    Linking CXX executable stellarium
 1678    Undefined symbols:
 1679      "QGLWidget::bindTexture(QImage const&, unsigned long, long,
 QFlags<QGLContext::BindOption>)",
            referenced from:
 1680          StelTexture::glLoad()      in StelTexture.cpp.o
 1681      "QGLFramebufferObject::QGLFramebufferObject(QSize const&,
 QGLFramebufferObject::Attachment,
                                                       unsigned long,
 unsigned long)", referenced from:
 1682          StelAppGraphicsWidget::initBuffers()       in
 StelAppGraphicsWidget.cpp.o
 1683          StelAppGraphicsWidget::initBuffers()       in
 StelAppGraphicsWidget.cpp.o
 1684      "QGLWidget::deleteTexture(unsigned long)", referenced from:
 1685          StelTexture::~StelTexture()in StelTexture.cpp.o
 1686          StelTexture::~StelTexture()in StelTexture.cpp.o
 1687    ld: symbol(s) not found
 }}}

-- 
Ticket URL: <http://trac.macports.org/ticket/24221#comment:6>
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