[MacPorts] #24221: Building of stellarium 0.10.4 fails
MacPorts
noreply at macports.org
Mon May 10 09:10:36 PDT 2010
#24221: Building of stellarium 0.10.4 fails
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Reporter: pepper_13@… | Owner: raimue@…
Type: defect | Status: new
Priority: Normal | Milestone:
Component: ports | Version: 1.8.2
Keywords: | Port: stellarium
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Comment(by michaelld@…):
I see the same issue, with the same basic setup as the OP & a pre-cleaned
stellarium install: the output application isn't linking due to 3 missing
symbols. The key lines are:
{{{
1676 [ 71%] Building CXX object
src/CMakeFiles/stellarium.dir/main.cpp.o
1677 Linking CXX executable stellarium
1678 Undefined symbols:
1679 "QGLWidget::bindTexture(QImage const&, unsigned long, long,
QFlags<QGLContext::BindOption>)",
referenced from:
1680 StelTexture::glLoad() in StelTexture.cpp.o
1681 "QGLFramebufferObject::QGLFramebufferObject(QSize const&,
QGLFramebufferObject::Attachment,
unsigned long,
unsigned long)", referenced from:
1682 StelAppGraphicsWidget::initBuffers() in
StelAppGraphicsWidget.cpp.o
1683 StelAppGraphicsWidget::initBuffers() in
StelAppGraphicsWidget.cpp.o
1684 "QGLWidget::deleteTexture(unsigned long)", referenced from:
1685 StelTexture::~StelTexture()in StelTexture.cpp.o
1686 StelTexture::~StelTexture()in StelTexture.cpp.o
1687 ld: symbol(s) not found
}}}
--
Ticket URL: <http://trac.macports.org/ticket/24221#comment:6>
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