[MacPorts] #32033: Tuxmath fullscreen fails to open on 10.7.2

MacPorts noreply at macports.org
Fri Nov 11 22:44:58 PST 2011


#32033: Tuxmath fullscreen fails to open on 10.7.2
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 Reporter:  aintholly@…          |       Owner:  macports-tickets@…                   
     Type:  defect               |      Status:  new                                  
 Priority:  Normal               |   Milestone:                                       
Component:  ports                |     Version:  2.0.3                                
 Keywords:                       |        Port:  tuxmath                              
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 2.93 GHz Intel Core i7 iMac running 10.7.2 with 19" monitor connected to
 the DVI port. I installed Xcode from the App Store, then the most current
 MacPorts release, and finally tuxmath with sudo port install tuxmath.
 Version 2.0.3_1 was installed and an icon created under
 /Applications/MacPorts.

 When I click the icon, the screens on both monitors go black for a second
 and then the desktop returns. The Tuxmath icon is displayed as not
 responding in the dock and the process uses about 45% CPU and seems to be
 writing to disk. I tried letting it run for 10+ minutes and nothing ever
 came up. I ran tuxmath from the command line and saw the same behavior
 with the following error:
 <Warning>: CGDisplayBaseAddress is obsolete and returning NULL for display
 0x42735c0.

 I am able to view the game by turning off fullscreen mode in the options
 file, but on the 2560x1440 screen it's a very small portion of the real
 estate. Is there any way to make it work fullscreen? If not, can the
 default option be set to fullscreen=0 with some sort of notice that it can
 be changed if desired?

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Ticket URL: <https://trac.macports.org/ticket/32033>
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