[MacPorts] #36026: ld64 sometimes builds wrong which causes other software to fail to build

MacPorts noreply at macports.org
Fri Sep 28 10:19:36 PDT 2012


#36026: ld64 sometimes builds wrong which causes other software to fail to build
-------------------------+------------------------
  Reporter:  jwhowse4@…  |      Owner:  jeremyhu@…
      Type:  defect      |     Status:  new
  Priority:  Normal      |  Milestone:
 Component:  ports       |    Version:  2.1.2
Resolution:              |   Keywords:
      Port:  ld64        |
-------------------------+------------------------

Comment (by jeremyhu@…):

 Replying to [comment:84 aron.j.silverton@…]:
 > I can confirm that:
 >
 > {{{
 > mv ld ld.bak
 > ln -s /usr/bin/ld ld
 > }}}
 >
 > Is a workaround. I can now build Macports that depend on GCC, libstdcxx,
 etc.
 >
 > I'm looking forward to a permanent fix.

 The only way a fix will be found is if those of you with the problem can
 figure out what the problem is or help me to reproduce it.  This does not
 occur for me on any system, and it looks like the issue isn't occuring for
 any other MacPorts developers.  I'd like to see the preprocessed source
 code for macho_relocatable_file.cpp and OutputFile.cpp and the
 corresponding "broken" ld.

-- 
Ticket URL: <https://trac.macports.org/ticket/36026#comment:88>
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