[MacPorts] #40631: blockout2 @2.4_0

MacPorts noreply at macports.org
Mon Sep 30 22:14:08 PDT 2013


#40631: blockout2 @2.4_0
-------------------------+--------------------------
  Reporter:  jeremy@…    |      Owner:  ryandesign@…
      Type:  submission  |     Status:  assigned
  Priority:  Normal      |  Milestone:
 Component:  ports       |    Version:  2.2.0
Resolution:              |   Keywords:
      Port:  blockout2   |
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Comment (by jeremy@…):

 Hi Ryan,

 I was able to reproduce the problem you found: it was because of the mesa
 OpenGL as you suspected. Turns out the correct way to build against OpenGL
 is to use the "-Wl,-framework,OpenGL" flag. (It was working on my machine
 because I didn't have any conflicting OpenGL libs to pick up.)

 Once that change is made, the Portfile doesn't need the mesa dependence.

 So I'll attach the new Portfile and patch-BlockOut-Makefile.diff to this
 ticket.

 RE: your other comments:

 Sorry about the tabs in the Portfile - I was using vim to edit it so I
 assumed the modeline at the top had instructed vim the expand tabs.

 I don't know what to do about the universal variant (this is my first
 MacPorts port) - I was just copying the example Portfile I think.

 Leaving the -Dlinux was an oversight and should be removed (assuming it
 doesn't break things).

 As you say, the developer hasn't updated the app in many years so I don't
 expect active support. However, I will submit the fixes to the developer -
 perhaps having his game ported to OSX will revive some interest.

 Thanks for all the other fixes to the Portfile - as I said this is my
 first port.

 Cheers,
 Jeremy

-- 
Ticket URL: <https://trac.macports.org/ticket/40631#comment:6>
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