[MacPorts] #45287: OpenSceneGraph build against libstdc++ (should be libc++)
MacPorts
noreply at macports.org
Thu Aug 20 11:29:19 PDT 2015
#45287: OpenSceneGraph build against libstdc++ (should be libc++)
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Reporter: hartmut@… | Owner: macports-tickets@…
Type: defect | Status: new
Priority: Normal | Milestone:
Component: ports | Version: 2.3.1
Resolution: | Keywords:
Port: OpenSceneGraph |
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Comment (by mmoll@…):
If I comment out these lines everything still compiles fine:
{{{
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++98")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libstdc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98 -stdlib=libstdc++ -Wno-
overloaded-virtual -Wno-conversion")
}}}
Is there any downside to this? With the port as it is now, I'm having some
trouble compiling some other code that depends on OpenSceneGraph and
various other libraries. Somehow, linking against both libstdc++ and
libc++ doesn't seem to work well.
--
Ticket URL: <https://trac.macports.org/ticket/45287#comment:4>
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