[MacPorts] #48278: MyPaint-devel: build brush engine library with optional GEGL support, libmypaint subport
MacPorts
noreply at macports.org
Sun Jul 12 15:31:04 PDT 2015
#48278: MyPaint-devel: build brush engine library with optional GEGL support,
libmypaint subport
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Reporter: devans@… | Owner: ryandesign@…
Type: enhancement | Status: new
Priority: Normal | Milestone:
Component: ports | Version: 2.3.3
Resolution: | Keywords:
Port: MyPaint-devel |
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Comment (by devans@…):
Replying to [comment:3 ryandesign@…]:
> I did try to make a libmypaint port at one point, however mypaint and
libmypaint appear to be in rapid concurrent development, since several
years; they probably need to be updated simultaneously. There are no tags
or releases for libmypaint, so until such a time it would be a libmypaint-
devel port.
>
> I'm also not sure how much effort it would be to build libmypaint
separately, and then tell mypaint to use a separate libmypaint rather than
its bundled copy. I don't remember if I had looked into these issues
already.
No need to waste a lot of time on this. Just thought there might be a
market for a libmypaint subport for people who want to use the library
from another app without necessarily having to install MyPaint itself.
The main thrust of this ticket is to enable GEGL support in libmypaint in
order to be able to test its use in the GIMP devel ports. In this case,
it might actually be useful to have the app as well so as to be able to
compare the functionality in MyPaint
with that in GIMP.
--
Ticket URL: <https://trac.macports.org/ticket/48278#comment:5>
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