[MacPorts] #63033: Notes on Godot 3.3.2 and legacy OS's.
MacPorts
noreply at macports.org
Wed Nov 10 23:02:40 UTC 2021
#63033: Notes on Godot 3.3.2 and legacy OS's.
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Reporter: Wowfunhappy | Owner: jasonliu--
Type: enhancement | Status: assigned
Priority: Low | Milestone:
Component: ports | Version: 2.7.1
Resolution: | Keywords:
Port: godot macports-libcxx |
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Comment (by jasonliu--):
Replying to [comment:7 Wowfunhappy]:
> Fwiw, without modifications the Godot port does not appear to be
compiling on 10.9 for me right now. Main.log attached. I don't remember if
these are the same errors I encountered five months ago, but my guess
would be that it needs macports-libcxx in order to work!
That wouldn't surprise me. Be aware that even though my
[https://github.com/macports/macports-ports/pull/12893 GitHub PR #12893]
might work around the preprocessor macro problem, it doesn't necessarily
mean that the new Godot will run, or as you say, even compile. In its
current state, my local Godot Portfile compiles successfully for me on
macOS 10.11, but it crashes immediately upon launch (I'm obviously talking
about after changing `LSMinimumSystemVersion` in `info.plist`... otherwise
the app would have a circle-and-slash symbol). Since today is the first
time that I'm seeing this Trac ticket, I'm working on incorporating the
list of patches/workarounds you listed in your OP. Hopefully the addition
of `macports-libcxx` might also help with my 10.11 crashing issue.
--
Ticket URL: <https://trac.macports.org/ticket/63033#comment:8>
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