[MacPorts] #65194: godot doesn't use the right compiler
MacPorts
noreply at macports.org
Sun Jun 12 18:02:58 UTC 2022
#65194: godot doesn't use the right compiler
---------------------+------------------------
Reporter: jmroot | Owner: jasonliu--
Type: defect | Status: closed
Priority: Normal | Milestone:
Component: ports | Version:
Resolution: fixed | Keywords:
Port: godot |
---------------------+------------------------
Changes (by Jason Liu <jasonliu--@…>):
* status: assigned => closed
* resolution: => fixed
Comment:
In [changeset:"73229d35c227d412616d65b2a95c066255c97977/macports-ports"
73229d35c227d412616d65b2a95c066255c97977/macports-ports] (master):
{{{
#!ConfigurableCommitTicketReference repository="macports-ports"
revision="73229d35c227d412616d65b2a95c066255c97977"
godot: remove clang variants, always use ${configure.compiler} to find the
correct compiler
Closes: https://trac.macports.org/ticket/65194
}}}
--
Ticket URL: <https://trac.macports.org/ticket/65194#comment:6>
MacPorts <https://www.macports.org/>
Ports system for macOS
More information about the macports-tickets
mailing list