[MacPorts] #65194: godot doesn't use the right compiler

MacPorts noreply at macports.org
Sun Jun 12 18:02:58 UTC 2022


#65194: godot doesn't use the right compiler
---------------------+------------------------
  Reporter:  jmroot  |      Owner:  jasonliu--
      Type:  defect  |     Status:  closed
  Priority:  Normal  |  Milestone:
 Component:  ports   |    Version:
Resolution:  fixed   |   Keywords:
      Port:  godot   |
---------------------+------------------------
Changes (by Jason Liu <jasonliu--@…>):

 * status:  assigned => closed
 * resolution:   => fixed


Comment:

 In [changeset:"73229d35c227d412616d65b2a95c066255c97977/macports-ports"
 73229d35c227d412616d65b2a95c066255c97977/macports-ports] (master):
 {{{
 #!ConfigurableCommitTicketReference repository="macports-ports"
 revision="73229d35c227d412616d65b2a95c066255c97977"
 godot: remove clang variants, always use ${configure.compiler} to find the
 correct compiler

 Closes: https://trac.macports.org/ticket/65194
 }}}

-- 
Ticket URL: <https://trac.macports.org/ticket/65194#comment:6>
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