[MacPorts] #65194: godot doesn't use the right compiler
MacPorts
noreply at macports.org
Fri May 20 10:13:48 UTC 2022
#65194: godot doesn't use the right compiler
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Reporter: jmroot | Owner: jasonliu--
Type: defect | Status: assigned
Priority: Normal | Milestone:
Component: ports | Version:
Resolution: | Keywords:
Port: godot |
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Comment (by jmroot):
Clang 14 is now the first fallback choice if the system clang isn't
suitable, yes. The current godot portfile tries to choose a default
variant based on configure.compiler, but that doesn't work if no
corresponding variant exists. Suggested fix attached.
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Ticket URL: <https://trac.macports.org/ticket/65194#comment:2>
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