[MacPorts] #65194: godot doesn't use the right compiler

MacPorts noreply at macports.org
Fri May 20 10:13:48 UTC 2022


#65194: godot doesn't use the right compiler
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  Reporter:  jmroot  |      Owner:  jasonliu--
      Type:  defect  |     Status:  assigned
  Priority:  Normal  |  Milestone:
 Component:  ports   |    Version:
Resolution:          |   Keywords:
      Port:  godot   |
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Comment (by jmroot):

 Clang 14 is now the first fallback choice if the system clang isn't
 suitable, yes. The current godot portfile tries to choose a default
 variant based on configure.compiler, but that doesn't work if no
 corresponding variant exists. Suggested fix attached.

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Ticket URL: <https://trac.macports.org/ticket/65194#comment:2>
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