[MacPorts] #66136: gdash: GTK+ and OpenGL problems + small updates on bitbucket
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Fri Mar 24 07:45:09 UTC 2023
#66136: gdash: GTK+ and OpenGL problems + small updates on bitbucket
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Reporter: cwscws | Owner: ryandesign
Type: defect | Status: closed
Priority: Normal | Milestone:
Component: ports | Version:
Resolution: fixed | Keywords:
Port: gdash |
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Comment (by cwscws):
Unfortunately the developer does not have time to improve his program nor
he has any specific knowledge of Macs as this seems to be a specific Mac
related problem as on Windows OpenGL works perfect.
The problem with GTK+ only happens on my M1 iMac with Ventura. On my M1
MacBook Air with Monterey it works perfect, no window hiding. As soon as
GDash opens a new window (e.g. when starting a new game it opens a new
window to enter player’s name) the main window is hidden and does not
appear anymore (but sound can be heard). I have to manually select bring
to front in XQuartz to unhide the main window.
OpenGL definitely worked with the same source on Maverick on my old Intel
iMac. And it also worked on Sierra on my old MacBook Pro. Do not have both
machines anymore. OpenGL would be the best option as it supports vsynch
with 60 Hz and butter smooth scrolling.
If you could at least investigate because of the window hiding problem
with GTK+ that would be a big relief for me.
--
Ticket URL: <https://trac.macports.org/ticket/66136#comment:5>
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