[MacPorts] #66136: gdash: GTK+ and OpenGL problems + small updates on bitbucket

MacPorts noreply at macports.org
Fri Mar 24 07:45:09 UTC 2023


#66136: gdash: GTK+ and OpenGL problems + small updates on bitbucket
---------------------+------------------------
  Reporter:  cwscws  |      Owner:  ryandesign
      Type:  defect  |     Status:  closed
  Priority:  Normal  |  Milestone:
 Component:  ports   |    Version:
Resolution:  fixed   |   Keywords:
      Port:  gdash   |
---------------------+------------------------

Comment (by cwscws):

 Unfortunately the developer does not have time to improve his program nor
 he has any specific knowledge of Macs as this seems to be a specific Mac
 related problem as on Windows OpenGL works perfect.

 The problem with GTK+ only happens on my M1 iMac with Ventura. On my M1
 MacBook Air with Monterey it works perfect, no window hiding. As soon as
 GDash opens a new window (e.g. when starting a new game it opens a new
 window to enter player’s name) the main window is hidden and does not
 appear anymore (but sound can be heard). I have to manually select bring
 to front in XQuartz to unhide the main window.

 OpenGL definitely worked with the same source on Maverick on my old Intel
 iMac. And it also worked on Sierra on my old MacBook Pro. Do not have both
 machines anymore. OpenGL would be the best option as it supports vsynch
 with 60 Hz and butter smooth scrolling.

 If you could at least investigate because of the window hiding problem
 with GTK+ that would be a big relief for me.

-- 
Ticket URL: <https://trac.macports.org/ticket/66136#comment:5>
MacPorts <https://www.macports.org/>
Ports system for macOS


More information about the macports-tickets mailing list