fife & Unknown Horizons Game

Jean-François Caron jfcaron at phas.ubc.ca
Mon Dec 9 09:35:40 PST 2013


I was able to compile fifengine from git by following these instructions:

http://wiki.unknown-horizons.org/w/MacOS_build_notes

Once fife is compiled, the Unknown Horizons game is actually just written in python, so it should be easy to make a port for it.  Apparently they are trying to move away from using the "libguichan" (currently provided by a port) to some other system that isn't available in macports.  But for now it works with only minor problems.

Jean-François

On 2013-12-09, at 04:33 , Ryan Schmidt wrote:

> 
> On Dec 9, 2013, at 04:43, Ryan Schmidt wrote:
> 
>> On Dec 8, 2013, at 20:01, Mark Anderson wrote:
>> 
>>> I tried sometime ago, fife is not the easiest thing to build on the mac. But I'd be willing to help out. If you can help figure out how to get it to compile, we can make a port file.
>> 
>> I appear to have tried to update the port to 0.3.3r3 in August. Let me see what I can do.
> 
> 0.3.5 appears to build fine on Mountain Lion with the changes I had already been working on. I’ll commit it today.
> 
> There is a Mavericks-specific build problem with GLee; I filed an upstream bug report.
> 
> 



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