Xcode command line version ...

Dominik Reichardt domiman at gmail.com
Mon Jun 3 10:03:30 PDT 2013


Don't forget to reply to all ;)

The reason is that this way the foundation is the same for everyone. Some ports require Xcode as well as the command line tools. Others might give you a more in depth answer ;)

Dom

Am 03.06.2013 um 18:47 schrieb Peter Danecek <Peter.Danecek at bo.ingv.it>:

> 
> Okay, 
> I installed the full version of Xcode. Just for curiosity, what is the good reason, that MacPort needs the full version? I see that the full version installs into a different location. Is there a clean way to remove the command line version again?
> 
> Thanks!
> ~petr
> 
> 
> On Jun 3, 2013, at 18:01 , Dominik Reichardt <domiman at gmail.com> wrote:
> 
>> Hi,
>> Full Xcode is needed ;)
>> 
>> Dom
>> 
>> Am 03.06.2013 um 17:50 schrieb Peter Danecek <Peter.Danecek at bo.ingv.it>:
>> 
>>> 
>>> Hi all,
>>> 
>>> I am about to install a new Mac from scratch and have some doubt. I installed only the small command line version of Xcode, as I assumed this would be sufficient for Macports.
>>> 
>>> However, when I install software I get the following error:
>>> 
>>> --- snip ---
>>> […]
>>> Error: 
>>> Error: No Xcode installation was found.
>>> Error: Please install Xcode and/or run xcode-select to specify its location.
>>> Error: 
>>> Warning: xcodebuild exists but failed to execute
>>> Warning: Xcode does not appear to be installed; most ports will likely fail to build.
>>> […]
>>> --- snap ---
>>> 
>>> In general, installs work anyway, event if the port in build (not only fetched the precompiled package). So I am wondering it Macports really needs the complete Xcode version. 
>>> 
>>> Any clarifications? Thanks!
>>> ~petr
>>> 
>>> _______________________________________________
>>> macports-users mailing list
>>> macports-users at lists.macosforge.org
>>> https://lists.macosforge.org/mailman/listinfo/macports-users
> 


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