Xcode command line version ...
domiman at gmail.com
Mon Jun 3 10:03:30 PDT 2013
Don't forget to reply to all ;)
The reason is that this way the foundation is the same for everyone. Some ports require Xcode as well as the command line tools. Others might give you a more in depth answer ;)
Am 03.06.2013 um 18:47 schrieb Peter Danecek <Peter.Danecek at bo.ingv.it>:
> I installed the full version of Xcode. Just for curiosity, what is the good reason, that MacPort needs the full version? I see that the full version installs into a different location. Is there a clean way to remove the command line version again?
> On Jun 3, 2013, at 18:01 , Dominik Reichardt <domiman at gmail.com> wrote:
>> Full Xcode is needed ;)
>> Am 03.06.2013 um 17:50 schrieb Peter Danecek <Peter.Danecek at bo.ingv.it>:
>>> Hi all,
>>> I am about to install a new Mac from scratch and have some doubt. I installed only the small command line version of Xcode, as I assumed this would be sufficient for Macports.
>>> However, when I install software I get the following error:
>>> --- snip ---
>>> Error: No Xcode installation was found.
>>> Error: Please install Xcode and/or run xcode-select to specify its location.
>>> Warning: xcodebuild exists but failed to execute
>>> Warning: Xcode does not appear to be installed; most ports will likely fail to build.
>>> --- snap ---
>>> In general, installs work anyway, event if the port in build (not only fetched the precompiled package). So I am wondering it Macports really needs the complete Xcode version.
>>> Any clarifications? Thanks!
>>> macports-users mailing list
>>> macports-users at lists.macosforge.org
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