How do I cause standalone X11 apps to use MacPorts X11?
Brandon Allbery
allbery.b at gmail.com
Wed Mar 26 10:21:30 PDT 2014
On Wed, Mar 26, 2014 at 12:44 PM, Kevin Reid <kpreid at switchb.org> wrote:
> When I run X11 applications built by MacPorts, they open in the X11 server
> “app” built by MacPorts (/Applications/MacPorts/X11.app). When I run
> separately distributed Mac-packaged X11 applications (MCEdit, Closure (the
> game)), it opens the “X11 is no longer included with OS X” dialog.
>
> How do I get these applications to recognize MacPorts' X11?
>
They're probably linking to stuff under /usr/X11 which is stubbed to
produce that dialog. MacOSForge XQuartz installs a symlink from there to
/opt/X11 to make such things work; a similar symlink to /opt/local might
work (although it is a somewhat unfortunate solution, it seems to be how
Apple expects it to be handled given XQuartz).
--
brandon s allbery kf8nh sine nomine associates
allbery.b at gmail.com ballbery at sinenomine.net
unix, openafs, kerberos, infrastructure, xmonad http://sinenomine.net
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