OpenJK -- WAS Re: Can brew and port be used on the same system?

Ken Cunningham ken.cunningham.webuse at gmail.com
Wed Jun 14 03:07:08 UTC 2017


OK. I believe it's all fixed now. 
I added the deps as I believe them to be at present.
Works great!

I'll upload the new port structure to here: <https://github.com/kencu/myports/tree/master/games/openjk>

and submit a PR for it shortly.

Best,

Ken
On 2017-06-13, at 6:59 PM, Ken Cunningham wrote:

> Hey, 
> 
> I can confirm that this game builds and runs very nicely on macOS!  Looks quite excellent on modern hardware.
> 
> One little hiccup the should be fixable with a bit of digging -- all the dylibs are names *86.dylib and need to be renamed *86_64.dylib (or symlinked to that, which is what I did. ). Some kind of "arch" naming thing that doesn't quite work perfectly during the build.
> 
> Maybe I can figure out how to rename them in the build file and make this Portfle acceptable for MacPorts -- but for now I just symlink them manually, and it works perfectly well.
> 
> Ken
> 
> 
> On 2017-05-28, at 3:31 PM, Ken Cunningham wrote:
> 
>> OK Mike,
>> 
>> If you care to try out a MacPorts build of OpenJK yourself, the Portfile is in reasonable working condition.
>> 
>>> <https://github.com/kencu/myports/tree/master/games/OpenJK>
>> 
>> I have not yet added in all the deps -- this builds through on my system. I have SDL1.2 and SDL2 installed, and lots of others. I'll figure that out on a VM I use for that.
>> 
>> You might run into a missing dependency. Let me know.
>> 
>> Also - I don't actually own this game, so I don't have the associated files to make it actually work at present.
>> 
>> This site <https://jkhub.org/tutorials/article/178-installing-openjk-on-os-x/> seems to have sorted out where to put the files.
>> 
>> I think they can go in ~/Library/Application Support/OpenJK/base
>> 
>> but let me know.
>> 
>> K
> 



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