dosbox update?

Ken Cunningham ken.cunningham.webuse at gmail.com
Thu Oct 4 15:14:02 UTC 2018


Sounds like you're all over this.

We can keep the 32bit builds on PPC and all Intel systems prior to Mojave. The patches and Portfile might need to be tweaked for the current release.

For Mojave, we have two options:

1. force a 64bit build no matter what (easy)

2. do an SDK trick with MacOS.10.13.sdk so it builds 32bit on Mojave (pretty easy, but required manual intervention)


Personally, I'd do them both -- make 32bit Mojave a variant maybe.

Are you interested in helping out James Slor with this? He is around occasionally, very rarely these past couple of years?


BTW I have exactly the same questions about what I'm going to do with basiliskii, sheepshaver, and other emulators that work better 32bit.

Ken




On 2018-10-04, at 1:55 AM, Dominik Reichardt wrote:

> The developers of DOSBox know that it needs to improve but it’s not an easy task. And yes, you are right for most things the 64bit performance is more than enough and the more power the host machine has the less noticeable it is. Only the “latest” Dos games, most prominent the build engine games (Blood, DukeNukem 3D, Shadow Warrior…), might tax your system.
> 
> Btw, I did the 0.74-2 release build of DOSBox which still runs on OS X 10.4 - 10.13 (and likely on 10.14, too, but I did not have a chance to test). And I’m also doing straight unmodified snapshots when SVN changes at https://www.dropbox.com/s/kbrf5elbcu66kst/Dosbox-Snapshot.dmg?dl=1 - all in ppc (10.4/10.5) and 32/64bit.
> 
> Dom
> 
>> On 4. Oct 2018, at 10:39, Richard L. Hamilton <rlhamil at smart.net> wrote:
>> 
>> One might hope that could get a little better in time.  But I imagine it's still faster than the ancient systems it emulates, so aside from power usage e.g. on a laptop, presumably it's still usable for most purposes, if not ideal.
>> 
>>> On Oct 4, 2018, at 03:36, Dominik Reichardt <domiman at gmail.com> wrote:
>>> 
>>> JFYI, while the 64bit DOSBox now builds and runs correctly, the performance penalty is still enormous. DOSBox built in 64bit is running at roughly 55% of a 32bit build.
>>> 
>>> Dom
>>> 
>>>> On 4. Oct 2018, at 02:39, Ken Cunningham <ken.cunningham.webuse at gmail.com> wrote:
>>>> 
>>>> I have the update done and I'm using it now.
>>>> 
>>>> Just working out the final dets.
>>>> 
>>>> Ken
>>>> 
>>>> On 2018-10-03, at 4:23 PM, Richard L. Hamilton wrote:
>>>> 
>>>>> On www.dosbox.com, I see
>>>>> 
>>>>> Thursday, August 30th, 2018 - Qbix 
>>>>> DOSBox 0.74-2 has been released! 
>>>>> 
>>>>> A maintenance release for DOSBox 0.74, which solves the following problems: 
>>>>> Windows: Fix auto/max cycles algorithm on Windows 7, which helps with stuttering audio.
>>>>> Mac OS X: Bring a 64 bit version and improve performance.
>>>>> Linux: Fix the 64bit dynrec cpu core and a lot of compilation problems. Add patches for the WINE Team.
>>>>> 
>>>>> The game compatibility should be identical to 0.74. 
>>>>> 
>>>>> We have saved all game fixes for the upcoming 0.75 release, which will enter regression testing soon. This release has been created so you can go back to 0.74-2, in case we happen to break your favourite game in 0.75.
>>>>> 
>>>>> 
>>>>> Has anyone tried this yet?  Given Mojave, a 64-bit version that works and performs acceptably would be good!
>>>>> 
>>>> 
>>> 
>> 
> 

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