how to use MacPorts libraries in an Xcode project using the Xcode GUI -- anyone?
Ken Cunningham
ken.cunningham.webuse at gmail.com
Fri Jan 29 17:40:01 UTC 2021
I was working on an Xcode project in the Xcode GUI the other day
(Apple's ld64-530) and needed various parts that I know MacPorts supplies.
But it is not simple or intuitive to know how to add headers and
libraries from MacPorts to an Xcode project, I found.
I did see how to add header search paths (that was not trivially easy to
find, but could be found), but I had to add "/opt/local/include" which
brought in everything from MacPorts, rather than just the bit I wanted.
And then there are the libraries, and then the install_names will be all
wrong.
So, as I was working through this I thought -- in 20 years, this must
have come up many times -- where is the wiki page on how to do this? And
-- there must be many people out there who use Xcode all day long who
know how to make this work smoothly much better than I do.
Does anyone have the recipe for happy use of MacPorts headers and
libraries in an Xcode GUI project?
With +universal here again, and MacPorts the only game in town for it,
it would be great if people knew how to make it work easily.
Best,
Ken
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