Using macports-libcxx to build a non-MacPorts cmake project
Wowfunhappy@gmail.com
wowfunhappy at gmail.com
Mon May 3 17:10:30 UTC 2021
Hello!
I spent the weekend building a copy of the Dolphin emulator that is compatible with OS X 10.9! It mostly works, thanks in no small part to MacPorts's excellent legacy-support and clang-11 ports. https://forums.dolphin-emu.org/Thread-unofficial-dolphin-built-for-an-older-version-of-macos-os-x-10-9-mavericks
However, I had to remove a couple uses of shared_mutex from Dolphin's code, which I think may be leading to some odd freezes when configuring controllers. It occurred to me that I might be able to revert those changes (and hopefully fix the freezes) by building Dolphin against macports-libcxx.
Dolphin uses cmake, so I added the following to cmakelists.txt:
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -nostdinc++")
include_directories(/opt/local/include/libcxx/v1)
link_directories(/opt/local/lib/libcxx)
But Dolphin can't seem to compile this way. I don't know a ton about how C and CMake work—am I doing this right?
(I'm also perfectly content to live with what I have—I'm delighted that I got Dolphin to work at all—but I wouldn't feel right unless I exhausted all possible avenues.)
Thank you!
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