<font color="#000000">Keep in mind that "make" is also installed with xcode tools and doesn't build automatically with any of the gcc compilers built with MacPorts (assuming you built them to compile software).<br>
<br>If you want to get rid of MacPorts yet still be able to build some of your own packages with make, you'll either need to install an alternative with MacPorts or keep XCode around.<br><br>Good luck,<br>Jason<br></font><br>
<div class="gmail_quote">On Sat, Mar 19, 2011 at 9:58 PM, Ryan Schmidt <span dir="ltr"><<a href="mailto:ryandesign@macports.org">ryandesign@macports.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="im"><br>
On Mar 19, 2011, at 23:51, Dontino wrote:<br>
<br>
> if say at a later date I wish to install other ports, can I just reinstall<br>
> xcode and then it would work?<br>
<br>
</div>Yes, I think that should work.<br>
<div class="im"><br>
<br>
> I suppose xcode is only needed for installation? Hence am I right that<br>
> uninstalling a port wouldn't require xcode?<br>
<br>
</div>Yes, Xcode is only needed for the compilers and other build utilities it provides, which are generally only used during the configure, build and destroot phases. The install and activate phases are merely MacPorts copying files around, just as deactivate and uninstall are just MacPorts deleting files.<br>
<br>
<br>
If you're going to uninstall Xcode, I recommend you use the script Apple includes to do that:<br>
<br>
sudo /Developer/Library/uninstall-devtools --mode=all<br>
<br>
That should ensure everything is uninstalled properly, and can be unproblematically reinstalled later if desired.<br>
<div><div></div><div class="h5"><br>
<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Jason M. Swails<br>Quantum Theory Project,<br>University of Florida<br>Ph.D. Candidate<br>352-392-4032<br>