How to build an xcode project
Francis Devereux
francis at devrx.org
Wed May 27 09:08:11 PDT 2009
On 27 May 2009, at 07:49, Darren Weber wrote:
> On Tue, May 26, 2009 at 10:05 PM, Bryan Blackburn <blb at macports.org>
> wrote:
> On Tue, May 26, 2009 at 09:43:34PM -0700, Darren Weber said:
> > For example,
> >
> > http://ridiculousfish.com/svn/HexFiend/trunk/
> >
> > What is the configure and build for an xcode source? Can this be
> done
> > within MacPorts?
>
> Try the xcode portgroup, documented at
>
> <http://guide.macports.org/#reference.portgroup.xcode>
>
> Should be quite a few examples in the aqua/ category.
>
> Bryan
>
>
>
> Yes, the build and install worked without a hitch using "PortGroup
> xcode 1.0", but the runtime is faulty, i.e.:
>
>
> Dyld Error Message:
> Library not loaded: @executable_path/../
> Frameworks/LuaObjCBridge.framework/Versions/A/LuaObjCBridge
> Referenced from: /Applications/MacPorts/Hex Fiend.app/Contents/
> MacOS/Hex Fiend
> Reason: image not found
I get the same error if I build and run Hex Fiend from the Xcode GUI
(i.e. without using MacPorts), so I think that there is something
wrong with the Xcode project (or it is incompatible with the versions
of Xcode we're using - mine is 3.1.2).
Francis
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.macosforge.org/pipermail/macports-dev/attachments/20090527/36865153/attachment.html>
More information about the macports-dev
mailing list