How to build an xcode project

Darren Weber dweber at macports.org
Wed May 27 09:50:36 PDT 2009


On Wed, May 27, 2009 at 9:08 AM, Francis Devereux <francis at devrx.org> wrote:

> On 27 May 2009, at 07:49, Darren Weber wrote:
>
> On Tue, May 26, 2009 at 10:05 PM, Bryan Blackburn <blb at macports.org>wrote:
>
>> On Tue, May 26, 2009 at 09:43:34PM -0700, Darren Weber said:
>> > For example,
>> >
>> > http://ridiculousfish.com/svn/HexFiend/trunk/
>> >
>> > What is the configure and build for an xcode source?  Can this be done
>> > within MacPorts?
>>
>> Try the xcode portgroup, documented at
>>
>> <http://guide.macports.org/#reference.portgroup.xcode>
>>
>> Should be quite a few examples in the aqua/ category.
>>
>> Bryan
>>
>>
>
> Yes, the build and install worked without a hitch using "PortGroup xcode
> 1.0", but the runtime is faulty, i.e.:
>
>
> Dyld Error Message:
>   Library not loaded: @executable_path/../Frameworks/LuaObjCBridge.framework/Versions/A/LuaObjCBridge
>   Referenced from: /Applications/MacPorts/Hex Fiend.app/Contents/MacOS/Hex
> Fiend
>   Reason: image not found
>
>
> I get the same error if I build and run Hex Fiend from the Xcode GUI (i.e.
> without using MacPorts), so I think that there is something wrong with the
> Xcode project (or it is incompatible with the versions of Xcode we're using
> - mine is 3.1.2).
>
> Francis
>
>

I don't see any ports for the Lua-ObjC bridge framework.  Maybe someone with
more experience with xcode builds can resolve the issue, so I have committed
a new Portfile under 'editors/hexfiend/Portfile' in the hope it will
stimulate further work on it.

Darren
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