Potential problem with small subset of Cocoa ports on Xcode 10
ryandesign at macports.org
Fri Sep 28 05:21:17 UTC 2018
On Sep 26, 2018, at 17:14, Perry E. Metzger wrote:
> It seems that there's a bad interaction between Xcode 10's new build
> system and certain ports. "pinentry-mac" is the only one I've hit so
> far but there may be others. The kludge is to tell Xcode 10 (if it is
> the version running) to use its old build system. If you hit this,
> try the kludge I've added to "pinentry-mac" as a temporary workaround.
> (Note that Xcode 10 also seems to be much more strict about include
> file paths, which necessitated a distinct required fix on
Could you describe what the problem or error is, so we'll recognize it if we run into it?
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