Force Xcode SDK instead of CLI SDK?
Clemens Lang
cal at macports.org
Fri Nov 20 13:30:33 UTC 2020
Hi Aaron,
On Fri, Nov 20, 2020 at 04:05:47PM +0900, Aaron Madlon-Kay wrote:
> Sorry, I should have mentioned that I tried that, but the result was
> that it still used the CLI SDK:
>
> SDKROOT='/Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk'
That's weird. Can you provide the following please:
1. Your configuration value for developer_dir in macports.conf (I'm
assuming it's the default).
2. Whether
${developer_dir}/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk
exists on your system.
I'm guessing your Xcode is new enough to only ship the MacOSX11.0.sdk in
Xcode's developer dir? That would then run through the check at [1] and
continue below, which would run
xcrun --sdk macosx10.15 --show-sdk-path
which would fail when you only have the 11.0 one in Xcode.
That would then bring you to [2] which as a last resort tries to find
the matching MacOSX10.15.sdk in the command line tools path before
checking for the unversioned one (which would be a symlink to 11.0) in
Xcode.
Maybe we shouldn't run [2] when `use_xcode yes` is set, and rather
prefer the unversioned SDK from Xcode than the matching SDK from the
command line tools.
[1]: https://github.com/macports/macports-base/blob/master/src/port1.0/portconfigure.tcl#L579-L581
[2]: https://github.com/macports/macports-base/blob/master/src/port1.0/portconfigure.tcl#L595-L598
--
Clemens
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